Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/GUISelectionCarousel.cs
2024-06-18 16:50:02 +03:00

211 lines
7.7 KiB
C#

#nullable enable
using System;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
/// <summary>
/// Allows accessing the element selected in the carousel in contexts where the type of T isn't known.
/// Pretty hacky, but I could not think of a better way to do this (<see cref="Networking.ServerSettings.NetPropertyData"/> in which this is used).
/// </summary>
public interface IGUISelectionCarouselAccessor
{
object? GetSelectedElement();
void SelectElement(object? value);
}
/// <summary>
/// An UI element that allows toggling through a set of options with buttons to the left and right
/// </summary>
public class GUISelectionCarousel<T> : GUIComponent, IGUISelectionCarouselAccessor
{
public record class Element(T value, LocalizedString text, LocalizedString toolTip);
public delegate void OnValueChangedHandler(GUISelectionCarousel<T> carousel);
public OnValueChangedHandler? OnValueChanged;
/// <summary>
/// Are there some conditions for selecting a particular element?
/// </summary>
public Func<T, bool>? ElementSelectionCondition { get; set; }
public GUITextBlock TextBlock { get; private set; }
public GUIButton RightButton { get; private set; }
public GUIButton LeftButton { get; private set; }
private readonly List<Element> elements = new List<Element>();
private readonly GUILayoutGroup layoutGroup;
public Element? SelectedElement { get; private set; }
public T? SelectedValue => SelectedElement == null ? default : SelectedElement.value;
public LocalizedString SelectedText => SelectedElement?.text ?? string.Empty;
public override bool Enabled
{
get => base.Enabled;
set
{
base.Enabled = RightButton.Enabled = LeftButton.Enabled = TextBlock.Enabled = value;
}
}
public override Color Color
{
get { return color; }
set
{
color = value;
TextBlock.Color = color;
}
}
public Color TextColor
{
get { return TextBlock.TextColor; }
set { TextBlock.TextColor = value; }
}
public override Color HoverColor
{
get => base.HoverColor;
set
{
base.HoverColor = value;
TextBlock.HoverColor = value;
}
}
public GUISelectionCarousel(RectTransform rectT, string style = "", params (T value, LocalizedString text)[] newElements) : base(style, rectT)
{
layoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
RelativeSpacing = 0.05f,
Stretch = true
};
LeftButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), layoutGroup.RectTransform), style: "GUIButtonToggleLeft");
GUIStyle.Apply(LeftButton, "LeftButton", this);
TextBlock = new GUITextBlock(new RectTransform(new Vector2(0.7f, 1.0f), layoutGroup.RectTransform), "", textAlignment: Alignment.Center, style: "GUITextBox");
GUIStyle.Apply(TextBlock, "TextBlock", this);
RightButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), layoutGroup.RectTransform), style: "GUIButtonToggleRight");
GUIStyle.Apply(RightButton, "RightButton", this);
RightButton.OnClicked += (_, _) => SelectNextValidElement();
LeftButton.OnClicked += (_, _) => SelectNextValidElement(directionLeft: true);
if (newElements != null && newElements.Any())
{
SetElements(newElements);
}
}
public object? GetSelectedElement()
{
return SelectedValue;
}
/// <summary>
/// Select the element whose value matches the specified value. If null, deselects the currently selected element.
/// </summary>
public void SelectElement(object? value)
{
if (value == null)
{
SelectElement(null);
return;
}
var matchingElement = elements.Where(e => value.Equals(e.value)) // selection is in the set of possible values
.FirstOrDefault(e => ElementSelectionCondition == null || ElementSelectionCondition(e.value)); // selection matches extra conditions, if any
if (matchingElement != null)
{
SelectElement(matchingElement);
}
}
public void SelectElement(Element? element)
{
SelectedElement = element;
TextBlock.Text = element?.text ?? string.Empty;
TextBlock.ToolTip = element?.toolTip ?? string.Empty;
OnValueChanged?.Invoke(this);
}
/// <summary>
/// Clears all existing elements from the carousels and adds the specified new elements to it
/// </summary>
public void SetElements(params (T value, LocalizedString text)[] elements)
{
this.elements.Clear();
foreach ((T value, LocalizedString text) in elements)
{
AddElement(value, text);
}
}
/// <summary>
/// Clears all existing elements from the carousels and adds the specified new elements to it
/// </summary>
public void SetElements(params (T value, LocalizedString text, LocalizedString toolTip)[] elements)
{
this.elements.Clear();
foreach ((T value, LocalizedString text, LocalizedString toolTip) in elements)
{
AddElement(value, text, toolTip);
}
}
public void AddElement(T value, LocalizedString text, LocalizedString? tooltip = null)
{
var newElement = new Element(value, text, tooltip ?? string.Empty);
elements.Add(newElement);
if (SelectedElement == null)
{
SelectElement(newElement);
}
}
/// <summary>
/// Refresh the current selection, for example if there are conditions for which elements are valid, and those might have changed
/// </summary>
public void Refresh()
{
if (SelectedElement != null)
{
if (ElementSelectionCondition == null || ElementSelectionCondition(SelectedElement.value))
{
return;
}
}
SelectElement(elements.FirstOrDefault(e => ElementSelectionCondition == null || ElementSelectionCondition(e.value)));
}
private bool SelectNextValidElement(bool directionLeft = false)
{
if (elements.Count < 2) { return false; }
// Try to find a valid next/previous element
int currentIndex = SelectedElement == null ? -1 : elements.IndexOf(SelectedElement);
int newIndex = currentIndex;
for (int i = 0; i < elements.Count; i++)
{
newIndex = directionLeft ? MathUtils.PositiveModulo((newIndex - 1), elements.Count) : (newIndex + 1) % elements.Count;
if (ElementSelectionCondition == null || ElementSelectionCondition(elements[newIndex].value))
{
SelectElement(elements[newIndex]);
return true;
}
}
// No valid elements found
SelectElement(null);
return true;
}
}
}