33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class EliminateTargetsMission : Mission
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{
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public override bool DisplayAsCompleted => State > 0;
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public override bool DisplayAsFailed => false;
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public override void ClientReadInitial(IReadMessage msg)
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{
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base.ClientReadInitial(msg);
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existingTargets.Clear();
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spawnedTargets.Clear();
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allTargets.Clear();
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ushort existingTargetsCount = msg.ReadUInt16();
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for (int i = 0; i < existingTargetsCount; i++)
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{
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ushort targetId = msg.ReadUInt16();
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if (targetId == Entity.NullEntityID) { continue; }
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Entity target = Entity.FindEntityByID(targetId);
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if (target == null) { continue; }
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allTargets.Add(target);
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}
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ushort spawnedTargetsCount = msg.ReadUInt16();
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for (int i = 0; i < spawnedTargetsCount; i++)
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{
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var enemy = Character.ReadSpawnData(msg);
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allTargets.Add(enemy);
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}
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}
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}
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} |