Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs
T

41 lines
1.8 KiB
C#

using System.Linq;
using System.Collections.Generic;
using Barotrauma.Extensions;
using System;
namespace Barotrauma
{
class AIObjectiveExtinguishFires : AIObjectiveLoop<Hull>
{
public override string DebugTag => "extinguish fires";
public override bool ForceRun => true;
public AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : Targets.Sum(t => GetFireSeverity(t));
public static float GetFireSeverity(Hull hull) => hull.FireSources.Sum(fs => fs.Size.X);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFires;
protected override IEnumerable<Hull> GetList() => Hull.hullList;
protected override AIObjective ObjectiveConstructor(Hull target)
=> new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
protected override void OnObjectiveCompleted(AIObjective objective, Hull target)
=> HumanAIController.RemoveTargets<AIObjectiveExtinguishFires, Hull>(character, target);
public static bool IsValidTarget(Hull hull, Character character)
{
if (hull == null) { return false; }
if (hull.FireSources.None()) { return false; }
if (hull.Submarine == null) { return false; }
if (hull.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { return false; }
return true;
}
}
}