Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveContainItem.cs
T

119 lines
4.5 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
class AIObjectiveContainItem: AIObjective
{
public override string DebugTag => "contain item";
public Func<Item, float> GetItemPriority;
public int targetItemCount = 1;
public string[] ignoredContainerIdentifiers;
public bool checkInventory = true;
//can either be a tag or an identifier
public readonly string[] itemIdentifiers;
public readonly ItemContainer container;
private bool isCompleted;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base (character, objectiveManager, priorityModifier)
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.container = container;
}
public override bool IsCompleted()
{
int containedItemCount = 0;
foreach (Item item in container.Inventory.Items)
{
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id)))
{
containedItemCount++;
}
}
return containedItemCount >= targetItemCount;
}
public override float GetPriority()
{
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return 1.0f;
}
protected override void Act(float deltaTime)
{
//get the item that should be contained
Item itemToContain = null;
foreach (string identifier in itemIdentifiers)
{
itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
if (itemToContain != null && itemToContain.Condition > 0.0f) { break; }
}
if (itemToContain == null)
{
if (getItemObjective != null && getItemObjective.IsCompleted())
{
getItemObjective = null;
targetItemCount--;
}
TryAddSubObjective(ref getItemObjective, () =>
new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager, checkInventory: checkInventory)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
});
return;
}
if (container.Item.ParentInventory == character.Inventory)
{
character.Inventory.RemoveItem(itemToContain);
container.Inventory.TryPutItem(itemToContain, null);
}
else
{
if (!character.CanInteractWith(container.Item, out _, checkLinked: false))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
}
container.Combine(itemToContain);
}
}
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveContainItem objective)) { return false; }
if (objective.container != container) { return false; }
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
for (int i = 0; i < itemIdentifiers.Length; i++)
{
if (objective.itemIdentifiers[i] != itemIdentifiers[i])
{
return false;
}
}
return true;
}
}
}