96 lines
4.5 KiB
C#
96 lines
4.5 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using System;
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using System.Linq;
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namespace Barotrauma
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{
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partial class EventManager
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{
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public static void ServerWriteEventLog(Client client, NetEventLogEntry entry)
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{
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IWriteMessage outmsg = new WriteOnlyMessage();
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outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
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outmsg.WriteByte((byte)NetworkEventType.EVENTLOG);
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outmsg.WriteNetSerializableStruct(entry);
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GameMain.Server?.ServerPeer?.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
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}
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public static void ServerWriteObjective(Client client, NetEventObjective entry)
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{
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IWriteMessage outmsg = new WriteOnlyMessage();
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outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
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outmsg.WriteByte((byte)NetworkEventType.EVENTOBJECTIVE);
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outmsg.WriteNetSerializableStruct(entry);
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GameMain.Server?.ServerPeer?.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
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}
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public void ServerRead(IReadMessage inc, Client sender)
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{
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const float IgnoreTime = 3f;
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UInt16 actionId = inc.ReadUInt16();
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byte selectedOption = inc.ReadByte();
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bool isIgnore = selectedOption == byte.MaxValue;
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foreach (Event ev in activeEvents)
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{
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if (ev is not ScriptedEvent scriptedEvent) { continue; }
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var actions = scriptedEvent.GetAllActions();
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foreach (EventAction action in actions.Select(a => a.action))
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{
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if (action is not ConversationAction convAction || convAction.Identifier != actionId) { continue; }
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if (!convAction.TargetClients.Contains(sender))
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{
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#if DEBUG || UNSTABLE
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if (!isIgnore)
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{
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DebugConsole.ThrowError($"Client \"{sender.Name}\" tried to respond to a ConversationAction that was not targeted to them ({convAction.Text}).");
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}
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#endif
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convAction.IgnoreClient(sender, IgnoreTime);
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continue;
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}
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if (convAction.SelectedOption > -1)
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{
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//someone else already chose an option for this conversation: interrupt for this client
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DebugConsole.Log($"Client replied to {ev.Prefab.Identifier}, but option already selected for conversation, interrupt for the client");
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convAction.ServerWrite(convAction.Speaker, sender, interrupt: true);
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}
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else
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{
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if (isIgnore)
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{
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DebugConsole.NewMessage($"Client ignored ConversationAction (event {ev.Prefab.Identifier}).");
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convAction.IgnoreClient(sender, IgnoreTime);
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//no more target clients (the only/last target ignored the conversation action)
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// -> reset the action so it can appear when some client becomes available
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if (convAction.TargetClients.None())
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{
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DebugConsole.NewMessage($"No target clients for event {ev.Prefab.Identifier}, retrying in " + (IgnoreTime + 1.0f));
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convAction.RetriggerAfter(IgnoreTime + 1.0f);
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}
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}
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else
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{
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DebugConsole.NewMessage($"Client selected option {selectedOption} for ConversationAction in event {ev.Prefab.Identifier}.");
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convAction.SelectedOption = selectedOption;
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if (convAction.Options.Any() && !convAction.GetEndingOptions().Contains(selectedOption))
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{
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foreach (Client c in convAction.TargetClients)
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{
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if (c == sender) { continue; }
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convAction.ServerWriteSelectedOption(c);
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}
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}
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}
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}
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return;
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}
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}
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}
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}
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}
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