292 lines
11 KiB
C#
292 lines
11 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using Barotrauma.Sounds;
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namespace Barotrauma.Items.Components
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{
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partial class Rope : ItemComponent, IDrawableComponent
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{
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private Sprite sprite, startSprite, endSprite;
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private RoundSound snapSound, reelSound;
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private SoundChannel reelSoundChannel;
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[Serialize(5, IsPropertySaveable.No)]
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public int SpriteWidth
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{
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get;
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set;
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}
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[Serialize("255,255,255,255", IsPropertySaveable.No)]
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public Color SpriteColor
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{
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get;
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set;
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}
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[Serialize(false, IsPropertySaveable.No)]
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public bool Tile
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{
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get;
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set;
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}
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[Serialize("0.5,0.5)", IsPropertySaveable.No)]
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public Vector2 Origin { get; set; } = new Vector2(0.5f, 0.5f);
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[Serialize(true, IsPropertySaveable.No, description: "")]
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public bool BreakFromMiddle
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{
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get;
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set;
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}
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public Vector2 DrawSize
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{
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get
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{
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if (target == null || source == null) { return Vector2.Zero; }
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Vector2 sourcePos = GetSourcePos();
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//need to double the size because this is essentially just the radius, we need the diameter
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// + some extra margin to be on the safe side
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return new Vector2(
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Math.Abs(target.DrawPosition.X - sourcePos.X),
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Math.Abs(target.DrawPosition.Y - sourcePos.Y)) * 2.2f;
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}
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}
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[Serialize("1.0, 1.0", IsPropertySaveable.No, description: "When reeling in, the pitch slides from X to Y, depending on the length of the rope.")]
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public Vector2 ReelSoundPitchSlide
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{
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get => _reelSoundPitchSlide;
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set
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{
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_reelSoundPitchSlide = new Vector2(
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Math.Max(value.X, SoundChannel.MinFrequencyMultiplier),
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Math.Min(value.Y, SoundChannel.MaxFrequencyMultiplier));
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}
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}
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private Vector2 _reelSoundPitchSlide;
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partial void InitProjSpecific(ContentXElement element)
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{
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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sprite = new Sprite(subElement);
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break;
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case "startsprite":
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startSprite = new Sprite(subElement);
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break;
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case "endsprite":
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endSprite = new Sprite(subElement);
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break;
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case "snapsound":
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snapSound = RoundSound.Load(subElement);
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break;
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case "reelsound":
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reelSound = RoundSound.Load(subElement);
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break;
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}
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}
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}
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partial void UpdateProjSpecific()
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{
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if (isReelingIn && !Snapped)
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{
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PlaySound(reelSound, source.WorldPosition);
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}
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else
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{
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reelSoundChannel?.FadeOutAndDispose();
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reelSoundChannel = null;
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
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{
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if (target == null || target.Removed) { return; }
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if (target.ParentInventory != null) { return; }
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if (source is Limb limb && limb.Removed) { return; }
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if (source is Entity e && e.Removed) { return; }
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Vector2 startPos = GetSourcePos(useDrawPosition: true);
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startPos.Y = -startPos.Y;
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if ((source as Item)?.GetComponent<Turret>() is { } turret)
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{
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if (turret.BarrelSprite != null)
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{
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startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * turret.Item.Scale * BarrelLengthMultiplier;
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}
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startPos -= turret.GetRecoilOffset();
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}
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Vector2 endPos = new Vector2(target.DrawPosition.X, target.DrawPosition.Y);
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Vector2 flippedPos = target.Sprite.size * target.Scale * (Origin - new Vector2(0.5f));
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if (target.body.Dir < 0.0f)
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{
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flippedPos.X = -flippedPos.X;
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}
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endPos += Vector2.Transform(flippedPos, Matrix.CreateRotationZ(target.body.Rotation));
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endPos.Y = -endPos.Y;
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if (Snapped)
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{
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float snapState = 1.0f - snapTimer / SnapAnimDuration;
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Vector2 diff = target.DrawPosition - new Vector2(startPos.X, -startPos.Y);
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diff.Y = -diff.Y;
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int width = (int)(SpriteWidth * snapState);
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if (width > 0.0f)
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{
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float positionMultiplier = snapState;
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if (BreakFromMiddle)
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{
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positionMultiplier /= 2;
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DrawRope(spriteBatch, endPos - diff * positionMultiplier, endPos, width);
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}
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DrawRope(spriteBatch, startPos, startPos + diff * positionMultiplier, width);
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}
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}
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else
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{
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DrawRope(spriteBatch, startPos, endPos, SpriteWidth);
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}
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if (startSprite != null || endSprite != null)
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{
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Vector2 dir = endPos - startPos;
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float angle = (float)Math.Atan2(dir.Y, dir.X);
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if (startSprite != null)
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{
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float depth = Math.Min(item.GetDrawDepth() + (startSprite.Depth - item.Sprite.Depth), 0.999f);
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startSprite?.Draw(spriteBatch, startPos, overrideColor ?? SpriteColor, angle, depth: depth);
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}
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if (endSprite != null && (!Snapped || BreakFromMiddle))
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{
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float depth = Math.Min(item.GetDrawDepth() + (endSprite.Depth - item.Sprite.Depth), 0.999f);
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endSprite?.Draw(spriteBatch, endPos, overrideColor ?? SpriteColor, angle, depth: depth);
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}
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}
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}
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private void DrawRope(SpriteBatch spriteBatch, Vector2 startPos, Vector2 endPos, int width, Color? overrideColor = null)
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{
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float depth = sprite == null ?
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item.Sprite.Depth + 0.001f :
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Math.Min(item.GetDrawDepth() + (sprite.Depth - item.Sprite.Depth), 0.999f);
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if (sprite?.Texture == null)
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{
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GUI.DrawLine(spriteBatch,
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startPos,
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endPos,
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overrideColor ?? SpriteColor, depth: depth, width: width);
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return;
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}
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if (Tile)
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{
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float length = Vector2.Distance(startPos, endPos);
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Vector2 dir = (endPos - startPos) / length;
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float x;
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for (x = 0.0f; x <= length - sprite.size.X; x += sprite.size.X)
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{
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GUI.DrawLine(spriteBatch, sprite,
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startPos + dir * (x - 5.0f),
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startPos + dir * (x + sprite.size.X),
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overrideColor ?? SpriteColor, depth: depth, width: width);
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}
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float leftOver = length - x;
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if (leftOver > 0.0f)
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{
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GUI.DrawLine(spriteBatch, sprite,
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startPos + dir * (x - 5.0f),
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endPos,
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overrideColor ?? SpriteColor, depth: depth, width: width);
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}
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}
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else
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{
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GUI.DrawLine(spriteBatch, sprite,
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startPos,
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endPos,
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overrideColor ?? SpriteColor, depth: depth, width: width);
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}
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}
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private void PlaySound(RoundSound sound, Vector2 position)
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{
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if (sound == null) { return; }
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if (sound == reelSound)
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{
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if (reelSoundChannel is not { IsPlaying: true })
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{
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reelSoundChannel = SoundPlayer.PlaySound(sound, position);
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if (reelSoundChannel != null)
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{
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reelSoundChannel.Looping = true;
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}
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}
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else
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{
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reelSoundChannel.Position = new Vector3(position, 0);
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reelSoundChannel.Gain = MathHelper.Lerp(0, 1.0f, MathUtils.InverseLerp(MinPullDistance, MaxLength, MathUtils.Pow(currentRopeLength, 1.5f)));
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reelSoundChannel.FrequencyMultiplier = MathHelper.Lerp(ReelSoundPitchSlide.X, ReelSoundPitchSlide.Y, MathUtils.InverseLerp(MinPullDistance, MaxLength, currentRopeLength));
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}
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}
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else
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{
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SoundPlayer.PlaySound(sound, position);
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}
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}
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public void ClientEventRead(IReadMessage msg, float sendingTime)
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{
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snapped = msg.ReadBoolean();
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if (!snapped)
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{
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ushort targetId = msg.ReadUInt16();
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ushort sourceId = msg.ReadUInt16();
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byte limbIndex = msg.ReadByte();
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if (Entity.FindEntityByID(targetId) is not Item target) { return; }
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var source = Entity.FindEntityByID(sourceId);
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switch (source)
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{
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case Character sourceCharacter when limbIndex >= 0 && limbIndex < sourceCharacter.AnimController.Limbs.Length:
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{
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Limb sourceLimb = sourceCharacter.AnimController.Limbs[limbIndex];
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Attach(sourceLimb, target);
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sourceCharacter.AnimController.DragWithRope();
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break;
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}
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case ISpatialEntity spatialEntity:
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Attach(spatialEntity, target);
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break;
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}
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}
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}
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protected override void RemoveComponentSpecific()
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{
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sprite?.Remove();
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sprite = null;
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startSprite?.Remove();
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startSprite = null;
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endSprite?.Remove();
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endSprite = null;
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reelSoundChannel?.FadeOutAndDispose();
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reelSoundChannel = null;
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}
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}
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}
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