Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/ElectricalDischarger.cs
2023-05-10 15:07:17 +03:00

103 lines
3.9 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Barotrauma.Items.Components
{
partial class ElectricalDischarger : Powered
{
private static SpriteSheet electricitySprite;
private int frameOffset;
partial void InitProjSpecific()
{
if (electricitySprite == null)
{
electricitySprite = new SpriteSheet("Content/Lights/Electricity.png", 4, 4, new Vector2(0.5f, 0.0f));
}
}
partial void DischargeProjSpecific()
{
PlaySound(ActionType.OnUse);
foreach (Node node in nodes)
{
GameMain.ParticleManager.CreateParticle("swirlysmoke", node.WorldPosition, Vector2.Zero);
if (node.ParentIndex > -1)
{
CreateParticlesBetween(nodes[node.ParentIndex].WorldPosition, node.WorldPosition);
}
}
foreach (var character in charactersInRange)
{
CreateParticlesBetween(character.character.WorldPosition, character.node.WorldPosition);
}
static void CreateParticlesBetween(Vector2 start, Vector2 end)
{
const float ParticleInterval = 50.0f;
Vector2 diff = end - start;
float dist = diff.Length();
Vector2 normalizedDiff = MathUtils.NearlyEqual(dist, 0.0f) ? Vector2.Zero : diff / dist;
for (float x = 0.0f; x < dist; x += ParticleInterval)
{
var spark = GameMain.ParticleManager.CreateParticle("ElectricShock", start + normalizedDiff * x, Vector2.Zero);
if (spark != null)
{
spark.Size *= 0.3f;
}
}
}
}
public void DrawElectricity(SpriteBatch spriteBatch)
{
if (timer <= 0.0f && Screen.Selected is { IsEditor: false }) { return; }
for (int i = 0; i < nodes.Count; i++)
{
if (nodes[i].Length <= 1.0f) { continue; }
var node = nodes[i];
electricitySprite.Draw(spriteBatch,
(i + frameOffset) % electricitySprite.FrameCount,
new Vector2(node.WorldPosition.X, -node.WorldPosition.Y),
Color.Lerp(Color.LightBlue, Color.White, Rand.Range(0.0f, 1.0f)),
electricitySprite.Origin, -node.Angle - MathHelper.PiOver2,
new Vector2(
Math.Min(node.Length / electricitySprite.FrameSize.X, 1.0f) * Rand.Range(0.5f, 2.0f),
node.Length / electricitySprite.FrameSize.Y) * Rand.Range(1.0f, 1.2f));
}
if (GameMain.DebugDraw)
{
for (int i = 1; i < nodes.Count; i++)
{
GUI.DrawLine(spriteBatch,
new Vector2(nodes[i].WorldPosition.X, -nodes[i].WorldPosition.Y),
new Vector2(nodes[nodes[i].ParentIndex].WorldPosition.X, -nodes[nodes[i].ParentIndex].WorldPosition.Y),
Color.LightCyan,
width: 3);
if (nodes[i].Length <= 1.0f) { continue; }
GUI.DrawRectangle(spriteBatch, new Vector2(nodes[i].WorldPosition.X, -nodes[i].WorldPosition.Y), Vector2.One * 10, Color.LightCyan, isFilled: true);
}
}
}
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
UInt16 userID = msg.ReadUInt16();
if (userID != Entity.NullEntityID)
{
user = Entity.FindEntityByID(userID) as Character;
}
CurrPowerConsumption = powerConsumption;
charging = true;
timer = Duration;
IsActive = true;
}
}
}