31 lines
1016 B
C#
31 lines
1016 B
C#
namespace Barotrauma
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{
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internal partial class Wallet
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{
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public bool IsOwnWallet =>
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GameMain.GameSession?.Campaign switch
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{
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null => false,
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SinglePlayerCampaign spCampaign => this == spCampaign.Bank,
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MultiPlayerCampaign mpCampaign => this == mpCampaign.PersonalWallet,
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_ => false
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};
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partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged)
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{
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if (Owner.TryUnwrap(out var character))
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{
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if (!character.IsPlayer) { return; }
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}
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CampaignMode campaign = GameMain.GameSession?.Campaign;
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WalletChangedData data = new WalletChangedData
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{
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BalanceChanged = balanceChanged,
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RewardDistributionChanged = rewardChanged,
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};
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campaign?.OnMoneyChanged.Invoke(new WalletChangedEvent(this, data, CreateWalletInfo()));
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}
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}
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} |