Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/SalvageMission.cs
2025-03-12 12:56:27 +00:00

145 lines
5.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Barotrauma.Networking;
using FarseerPhysics;
namespace Barotrauma
{
partial class SalvageMission : Mission
{
public override bool DisplayAsCompleted => false;
public override bool DisplayAsFailed => false;
private void TryShowPickedUpMessage() => HandleMessage(ref pickedUpMessage);
private void TryShowRetrievedMessage()
{
if (DetermineCompleted())
{
HandleMessage(ref allRetrievedMessage);
}
else
{
HandleMessage(ref partiallyRetrievedMessage);
}
}
private void HandleMessage(ref LocalizedString message)
{
if (!message.IsNullOrEmpty()) { CreateMessageBox(string.Empty, message); }
//no need to show this again, clear it
message = string.Empty;
}
public override void ClientReadInitial(IReadMessage msg)
{
base.ClientReadInitial(msg);
byte characterCount = msg.ReadByte();
for (int i = 0; i < characterCount; i++)
{
Character character = Character.ReadSpawnData(msg);
characters.Add(character);
ushort itemCount = msg.ReadUInt16();
for (int j = 0; j < itemCount; j++)
{
Item.ReadSpawnData(msg);
}
}
if (characters.Contains(null))
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: character list contains null (mission: " + Prefab.Identifier + ")");
}
if (characters.Count != characterCount)
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: character count does not match the server count (" + characters + " != " + characters.Count + "mission: " + Prefab.Identifier + ")");
}
foreach (var target in targets)
{
bool targetFound = msg.ReadBoolean();
if (!targetFound) { continue; }
bool usedExistingItem = msg.ReadBoolean();
if (usedExistingItem)
{
ushort id = msg.ReadUInt16();
target.Item = Entity.FindEntityByID(id) as Item;
if (target.Item == null)
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: failed to find item " + id + " (mission: " + Prefab.Identifier + ")");
}
}
else
{
target.Item = Item.ReadSpawnData(msg);
target.Item.HighlightColor = GUIStyle.Orange;
target.Item.ExternalHighlight = true;
ushort parentTargetId = msg.ReadUInt16();
if (parentTargetId != Entity.NullEntityID)
{
target.OriginalContainer = Entity.FindEntityByID(parentTargetId) as Item;
}
if (target.Item == null)
{
throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")");
}
}
int executedEffectCount = msg.ReadByte();
for (int i = 0; i < executedEffectCount; i++)
{
int listIndex = msg.ReadByte();
int effectIndex = msg.ReadByte();
var selectedEffect = target.StatusEffects[listIndex][effectIndex];
target.Item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: target.Item.Position);
}
if (target.Item.body != null && target.Item.CurrentHull == null)
{
target.Item.body.FarseerBody.BodyType = BodyType.Kinematic;
}
}
}
public override void ClientRead(IReadMessage msg)
{
base.ClientRead(msg);
bool atLeastOneTargetWasRetrieved = false;
bool showPickedUpMsg = false;
int targetCount = msg.ReadByte();
for (int i = 0; i < targetCount; i++)
{
var state = (Target.RetrievalState)msg.ReadByte();
if (i < targets.Count)
{
Target target = targets[i];
bool wasRetrieved = target.Retrieved;
bool wasPickedUp = target.State == Target.RetrievalState.PickedUp;
targets[i].State = state;
if (!wasRetrieved && target.Retrieved)
{
atLeastOneTargetWasRetrieved = true;
}
else if (!wasPickedUp && target.State == Target.RetrievalState.PickedUp)
{
showPickedUpMsg = true;
}
}
}
if (atLeastOneTargetWasRetrieved)
{
TryShowRetrievedMessage();
}
if (showPickedUpMsg)
{
TryShowPickedUpMessage();
}
}
public override IEnumerable<Entity> HudIconTargets => targets.Where(static t => !t.Retrieved && t.Item.GetRootInventoryOwner() is not Character { IsLocalPlayer: true }).Select(static t => t.Item);
}
}