Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/MonsterMission.cs
Markus Isberg 9470edead3 Build 1.1.4.0
2023-03-31 18:40:44 +03:00

31 lines
1.1 KiB
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class MonsterMission : Mission
{
public override bool DisplayAsCompleted => State > 0;
public override bool DisplayAsFailed => false;
public override void ClientReadInitial(IReadMessage msg)
{
base.ClientReadInitial(msg);
byte monsterCount = msg.ReadByte();
for (int i = 0; i < monsterCount; i++)
{
var monster = Character.ReadSpawnData(msg);
if (monster == null)
{
throw new System.Exception($"Error in MonsterMission.ClientReadInitial: failed to create a monster (mission: {Prefab.Identifier}, index: {i})");
}
monsters.Add(monster);
}
if (monsters.Count != monsterCount)
{
throw new System.Exception("Error in MonsterMission.ClientReadInitial: monster count does not match the server count (" + monsterCount + " != " + monsters.Count + "mission: " + Prefab.Identifier + ")");
}
InitializeMonsters(monsters);
}
}
}