Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/MissionPrefab.cs
2025-03-12 12:56:27 +00:00

118 lines
3.5 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
namespace Barotrauma
{
partial class MissionPrefab : PrefabWithUintIdentifier
{
private ImmutableArray<Sprite> portraits = new ImmutableArray<Sprite>();
public bool HasPortraits => portraits.Length > 0;
public Sprite Icon
{
get;
private set;
}
public Color IconColor
{
get;
private set;
}
public bool DisplayTargetHudIcons
{
get;
private set;
}
public float HudIconMaxDistance
{
get;
private set;
}
public Sprite HudIcon
{
get
{
return hudIcon ?? Icon;
}
}
public Color HudIconColor
{
get
{
return hudIconColor ?? IconColor;
}
}
public Color ProgressBarColor { get; private set; }
private Sprite hudIcon;
private Color? hudIconColor;
private ImmutableDictionary<int, Identifier> overrideMusicOnState;
partial void InitProjSpecific(ContentXElement element)
{
DisplayTargetHudIcons = element.GetAttributeBool("displaytargethudicons", false);
HudIconMaxDistance = element.GetAttributeFloat("hudiconmaxdistance", 1000.0f);
Dictionary<int, Identifier> overrideMusic = new Dictionary<int, Identifier>();
List<Sprite> portraits = new List<Sprite>();
foreach (var subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "icon":
Icon = new Sprite(subElement);
IconColor = subElement.GetAttributeColor("color", Color.White);
break;
case "hudicon":
hudIcon = new Sprite(subElement);
hudIconColor = subElement.GetAttributeColor("color");
break;
case "overridemusic":
overrideMusic.Add(
subElement.GetAttributeInt("state", 0),
subElement.GetAttributeIdentifier("type", Identifier.Empty));
break;
case "portrait":
var portrait = new Sprite(subElement, lazyLoad: true);
if (portrait != null)
{
portraits.Add(portrait);
}
break;
}
}
this.portraits = portraits.ToImmutableArray();
overrideMusicOnState = overrideMusic.ToImmutableDictionary();
ProgressBarColor = element.GetAttributeColor(nameof(ProgressBarColor), GUIStyle.Blue);
}
public Identifier GetOverrideMusicType(int state)
{
if (overrideMusicOnState.TryGetValue(state, out Identifier id))
{
return id;
}
return Identifier.Empty;
}
public Sprite GetPortrait(int randomSeed)
{
if (portraits.Length == 0) { return null; }
return portraits[Math.Abs(randomSeed) % portraits.Length];
}
partial void DisposeProjectSpecific()
{
Icon?.Remove();
}
}
}