Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Power/PowerContainer.cs

284 lines
9.1 KiB
C#

using System;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
class PowerContainer : Powered
{
//[power/min]
float capacity;
float charge;
float rechargeVoltage, outputVoltage;
//how fast the battery can be recharged
float maxRechargeSpeed;
//how fast it's currently being recharged (can be changed, so that
//charging can be slowed down or disabled if there's a shortage of power)
float rechargeSpeed;
float maxOutput;
public float CurrPowerOutput
{
get;
private set;
}
[Editable, HasDefaultValue(10.0f, true)]
public float MaxOutPut
{
set { maxOutput = value; }
get { return maxOutput; }
}
[Editable, HasDefaultValue(0.0f, true)]
public float Charge
{
get { return charge; }
set
{
if (!MathUtils.IsValid(value)) return;
charge = MathHelper.Clamp(value, 0.0f, capacity);
}
}
[HasDefaultValue(10.0f, true), Editable]
public float Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1.0f); }
}
[HasDefaultValue(10.0f, true), Editable]
public float RechargeSpeed
{
get { return rechargeSpeed; }
set
{
if (!MathUtils.IsValid(value)) return;
rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed);
rechargeSpeed = MathUtils.Round(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f));
}
}
[HasDefaultValue(10.0f, false), Editable]
public float MaxRechargeSpeed
{
get { return maxRechargeSpeed; }
set { maxRechargeSpeed = Math.Max(value, 1.0f); }
}
public PowerContainer(Item item, XElement element)
: base(item, element)
{
//capacity = ToolBox.GetAttributeFloat(element, "capacity", 10.0f);
//maxRechargeSpeed = ToolBox.GetAttributeFloat(element, "maxinput", 10.0f);
//maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f);
IsActive = true;
var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
item.NewComponentEvent(this, true, false);
return true;
};
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
button.OnClicked = (GUIButton btn, object obj) =>
{
RechargeSpeed = Math.Max(rechargeSpeed + maxRechargeSpeed * 0.1f, 0.0f);
item.NewComponentEvent(this, true, false);
return true;
};
}
public override bool Pick(Character picker)
{
if (picker == null) return false;
//picker.SelectedConstruction = (picker.SelectedConstruction == item) ? null : item;
return true;
}
public override void Update(float deltaTime, Camera cam)
{
float chargeRate = (float)(Math.Sqrt(charge / capacity));
//float gridPower = 0.0f;
float gridLoad = 0.0f;
//if (item.linkedTo.Count == 0) return;
foreach (Connection c in item.Connections)
{
if (c.Name == "power_in") continue;
foreach (Connection c2 in c.Recipients)
{
PowerTransfer pt = c2.Item.GetComponent<PowerTransfer>();
if (pt == null) continue;
gridLoad += pt.PowerLoad;
}
}
//float gridRate = voltage;
if (chargeRate > 0.0f)
{
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
}
//recharge
//if (gridRate >= chargeRate)
//{
if (charge >= capacity)
{
rechargeVoltage = 0.0f;
charge = capacity;
CurrPowerConsumption = 0.0f;
}
else
{
currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
Charge += currPowerConsumption * rechargeVoltage / 3600.0f;
}
//}
//provide power to the grid
if (gridLoad > 0.0f)
{
if (charge <= 0.0f)
{
CurrPowerOutput = 0.0f;
charge = 0.0f;
return;
}
//currPowerConsumption = MathHelper.Lerp(
// currPowerConsumption,
// -maxOutput * chargeRate,
// 0.1f);
if (outputVoltage < 1.0f)
{
CurrPowerOutput = MathHelper.Lerp(
CurrPowerOutput, Math.Min(maxOutput * chargeRate, gridLoad), 0.05f);
}
else
{
CurrPowerOutput = MathHelper.Lerp(CurrPowerOutput, 0.0f, 0.05f);
}
CurrPowerOutput = MathHelper.Lerp(
CurrPowerOutput,
Math.Min(maxOutput * chargeRate, gridLoad - (gridLoad * outputVoltage)),
0.05f);
//powerConsumption = MathHelper.Lerp(
// powerConsumption,
// -Math.Min(maxOutput * chargeRate, gridLoad - (power)),
// 0.1f);
//powerConsumption = Math.Min(powerConsumption, 0.0f);
Charge -= CurrPowerOutput / 3600.0f;
}
rechargeVoltage = 0.0f;
outputVoltage = 0.0f;
}
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
{
RechargeSpeed = maxRechargeSpeed * 0.5f;
return true;
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power)
{
if (!connection.IsPower) return;
if (connection.Name == "power_in")
{
rechargeVoltage = power;
}
else
{
outputVoltage = power;
}
//if (currPowerConsumption == 0.0f) voltage = 0.0f;
//if (connection.IsPower) voltage = power;
}
public override void Draw(SpriteBatch spriteBatch, bool editing = false)
{
base.Draw(spriteBatch, editing);
GUI.DrawRectangle(spriteBatch,
new Vector2(item.DrawPosition.X- 4, -item.DrawPosition.Y),
new Vector2(8, 22), Color.Black);
if (charge > 0)
GUI.DrawRectangle(spriteBatch,
new Vector2(item.DrawPosition.X - 3, -item.DrawPosition.Y + 1 + (20.0f * (1.0f - charge / capacity))),
new Vector2(6, 20 * (charge / capacity)), Color.Green, true);
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
spriteBatch.DrawString(GUI.Font,
"Charge: " + (int)charge + "/" + (int)capacity + " kWm (" + (int)((charge / capacity) * 100.0f) + " %)",
new Vector2(x + 30, y + 30), Color.White);
spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
message.WriteRangedSingle(MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f), 0.0f, 1.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(charge / capacity, 0.0f, 1.0f), 0.0f, 1.0f, 8);
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
{
float newRechargeSpeed = 0f;
float newCharge = 0.0f;
try
{
newRechargeSpeed = message.ReadRangedSingle(0.0f, 1.0f, 8);
newRechargeSpeed *= MaxRechargeSpeed;
newCharge = message.ReadRangedSingle(0.0f, 1.0f, 8);
newCharge *= capacity;
}
catch { }
RechargeSpeed = newRechargeSpeed;
Charge = newCharge;
}
}
}