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a2d6b4890e4ce1423a96e1a6756b047cd04483ec
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
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Regalis 311f388358 Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
2016-12-17 14:24:54 +02:00
..
ConvexHull.cs
Some debug assertions to help figure out the cause for the body.FixtureList==null & GetHullsInRange crash reports
2016-11-15 19:53:25 +02:00
LightManager.cs
AmbientLightHulls optimization (only spread to adjacent hulls once, not once per every gap between the hulls)
2016-10-25 15:40:19 +03:00
LightSource.cs
Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
2016-12-17 14:24:54 +02:00
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