752 lines
24 KiB
C#
752 lines
24 KiB
C#
using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Joints;
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using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class DockingPort : ItemComponent, IDrawableComponent
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{
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public static List<DockingPort> list = new List<DockingPort>();
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private Sprite overlaySprite;
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private Vector2 distanceTolerance;
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private DockingPort dockingTarget;
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private float dockingState;
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private int dockingDir;
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private Joint joint;
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private Hull[] hulls;
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private ushort?[] hullIds;
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private Door door;
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private Body[] bodies;
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private Body doorBody;
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private Gap gap;
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private ushort? gapId;
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private bool docked;
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public int DockingDir
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{
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get { return dockingDir; }
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set { dockingDir = value; }
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}
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[HasDefaultValue("32.0,32.0", false)]
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public string DistanceTolerance
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{
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get { return ToolBox.Vector2ToString(distanceTolerance); }
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set { distanceTolerance = ToolBox.ParseToVector2(value); }
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}
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[HasDefaultValue(32.0f, false)]
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public float DockedDistance
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{
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get;
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set;
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}
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[HasDefaultValue(true, false)]
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public bool IsHorizontal
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{
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get;
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set;
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}
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public DockingPort DockingTarget
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{
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get { return dockingTarget; }
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set { dockingTarget = value; }
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}
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public bool Docked
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{
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get
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{
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return docked;
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}
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set
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{
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if (!docked && value)
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{
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if (dockingTarget == null) AttemptDock();
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if (dockingTarget == null) return;
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docked = true;
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}
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else if (docked && !value)
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{
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Undock();
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}
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//base.IsActive = value;
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}
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}
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public DockingPort(Item item, XElement element)
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: base(item, element)
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{
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// isOpen = false;
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foreach (XElement subElement in element.Elements())
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{
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string texturePath = ToolBox.GetAttributeString(subElement, "texture", "");
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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overlaySprite = new Sprite(subElement, texturePath.Contains("/") ? "" : Path.GetDirectoryName(item.Prefab.ConfigFile));
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break;
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}
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}
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IsActive = true;
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hullIds = new ushort?[2];
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list.Add(this);
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}
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private DockingPort FindAdjacentPort()
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{
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foreach (DockingPort port in list)
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{
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if (port == this || port.item.Submarine == item.Submarine) continue;
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if (Math.Abs(port.item.WorldPosition.X - item.WorldPosition.X) > distanceTolerance.X) continue;
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if (Math.Abs(port.item.WorldPosition.Y - item.WorldPosition.Y) > distanceTolerance.Y) continue;
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return port;
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}
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return null;
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}
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private void AttemptDock()
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{
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var adjacentPort = FindAdjacentPort();
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if (adjacentPort != null) Dock(adjacentPort);
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}
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public void Dock(DockingPort target)
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{
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if (item.Submarine.DockedTo.Contains(target.item.Submarine)) return;
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if (dockingTarget != null)
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{
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Undock();
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}
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if (target.item.Submarine == item.Submarine)
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{
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DebugConsole.ThrowError("Error - tried to dock a submarine to itself");
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dockingTarget = null;
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return;
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}
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PlaySound(ActionType.OnUse, item.WorldPosition);
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if (!item.linkedTo.Contains(target.item)) item.linkedTo.Add(target.item);
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if (!target.item.linkedTo.Contains(item)) target.item.linkedTo.Add(item);
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if (!target.item.Submarine.DockedTo.Contains(item.Submarine)) target.item.Submarine.DockedTo.Add(item.Submarine);
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if (!item.Submarine.DockedTo.Contains(target.item.Submarine)) item.Submarine.DockedTo.Add(target.item.Submarine);
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dockingTarget = target;
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dockingTarget.dockingTarget = this;
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docked = true;
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dockingTarget.Docked = true;
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if (Character.Controlled != null &&
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(Character.Controlled.Submarine == dockingTarget.item.Submarine || Character.Controlled.Submarine == item.Submarine))
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{
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GameMain.GameScreen.Cam.Shake = Vector2.Distance(dockingTarget.item.Submarine.Velocity, item.Submarine.Velocity);
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}
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dockingDir = IsHorizontal ?
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Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
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Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
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dockingTarget.dockingDir = -dockingDir;
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foreach (WayPoint wp in WayPoint.WayPointList)
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{
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if (wp.Submarine != item.Submarine || wp.SpawnType != SpawnType.Path) continue;
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if (!Submarine.RectContains(item.Rect, wp.Position)) continue;
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foreach (WayPoint wp2 in WayPoint.WayPointList)
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{
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if (wp2.Submarine != dockingTarget.item.Submarine || wp2.SpawnType != SpawnType.Path) continue;
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if (!Submarine.RectContains(dockingTarget.item.Rect, wp2.Position)) continue;
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wp.linkedTo.Add(wp2);
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wp2.linkedTo.Add(wp);
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}
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}
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CreateJoint(false);
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}
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public void Lock()
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{
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if (dockingTarget==null)
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{
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DebugConsole.ThrowError("Error - attempted to lock a docking port that's not connected to anything");
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return;
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}
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else if (joint is WeldJoint)
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{
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DebugConsole.ThrowError("Error - attempted to lock a docking port that's already locked");
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return;
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}
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dockingDir = IsHorizontal ?
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Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
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Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
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dockingTarget.dockingDir = -dockingDir;
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GameMain.World.RemoveJoint(joint);
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PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
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ConnectWireBetweenPorts();
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CreateJoint(true);
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if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
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{
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CreateHull();
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item.NewComponentEvent(this, false, true);
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}
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}
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private void CreateJoint(bool useWeldJoint)
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{
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Vector2 offset = (IsHorizontal ?
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Vector2.UnitX * dockingDir :
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Vector2.UnitY * dockingDir);
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offset *= DockedDistance * 0.5f;
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Vector2 pos1 = item.WorldPosition + offset;
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Vector2 pos2 = dockingTarget.item.WorldPosition - offset;
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if (useWeldJoint)
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{
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joint = JointFactory.CreateWeldJoint(GameMain.World,
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item.Submarine.PhysicsBody.FarseerBody, dockingTarget.item.Submarine.PhysicsBody.FarseerBody,
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ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
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((WeldJoint)joint).FrequencyHz = 1.0f;
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}
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else
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{
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var distanceJoint = JointFactory.CreateDistanceJoint(GameMain.World,
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item.Submarine.PhysicsBody.FarseerBody, dockingTarget.item.Submarine.PhysicsBody.FarseerBody,
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ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
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distanceJoint.Length = 0.01f;
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distanceJoint.Frequency = 1.0f;
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distanceJoint.DampingRatio = 0.8f;
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joint = distanceJoint;
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}
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joint.CollideConnected = true;
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}
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private void ConnectWireBetweenPorts()
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{
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Wire wire = item.GetComponent<Wire>();
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if (wire == null) return;
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wire.Hidden = true;
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wire.Locked = true;
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if (Item.Connections == null) return;
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var powerConnection = Item.Connections.Find(c => c.IsPower);
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if (powerConnection == null) return;
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if (dockingTarget == null || dockingTarget.item.Connections == null) return;
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var recipient = dockingTarget.item.Connections.Find(c => c.IsPower);
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if (recipient == null) return;
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wire.RemoveConnection(item);
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wire.RemoveConnection(dockingTarget.item);
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powerConnection.TryAddLink(wire);
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wire.Connect(powerConnection, false);
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recipient.TryAddLink(wire);
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wire.Connect(recipient, false);
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}
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private void CreateDoorBody()
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{
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doorBody = BodyFactory.CreateRectangle(GameMain.World,
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dockingTarget.door.Body.width,
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dockingTarget.door.Body.height,
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1.0f,
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dockingTarget.door);
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doorBody.CollisionCategories = Physics.CollisionWall;
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doorBody.BodyType = BodyType.Static;
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doorBody.SetTransform(
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ConvertUnits.ToSimUnits(item.Position + (dockingTarget.door.Item.WorldPosition - item.WorldPosition)),
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0.0f);
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}
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private void CreateHull()
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{
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var hullRects = new Rectangle[] { item.WorldRect, dockingTarget.item.WorldRect };
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var subs = new Submarine[] { item.Submarine, dockingTarget.item.Submarine };
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hulls = new Hull[2];
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bodies = new Body[4];
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if (dockingTarget.door != null)
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{
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CreateDoorBody();
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}
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if (door != null)
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{
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dockingTarget.CreateDoorBody();
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}
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if (IsHorizontal)
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{
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if (hullRects[0].Center.X > hullRects[1].Center.X)
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{
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hullRects = new Rectangle[] { dockingTarget.item.WorldRect, item.WorldRect };
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subs = new Submarine[] { dockingTarget.item.Submarine,item.Submarine };
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}
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hullRects[0] = new Rectangle(hullRects[0].Center.X, hullRects[0].Y, ((int)DockedDistance / 2), hullRects[0].Height);
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hullRects[1] = new Rectangle(hullRects[1].Center.X - ((int)DockedDistance / 2), hullRects[1].Y, ((int)DockedDistance / 2), hullRects[1].Height);
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for (int i = 0; i < 2; i++)
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{
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hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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for (int j = 0; j < 2; j++)
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{
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bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
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ConvertUnits.ToSimUnits(new Vector2(hullRects[i].X, hullRects[i].Y - hullRects[i].Height * j)),
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ConvertUnits.ToSimUnits(new Vector2(hullRects[i].Right, hullRects[i].Y - hullRects[i].Height * j)));
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}
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}
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gap = new Gap(new Rectangle(hullRects[0].Right - 2, hullRects[0].Y, 4, hullRects[0].Height), true, subs[0]);
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gap.linkedTo.Clear();
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if (hulls[0].WorldRect.X < hulls[1].WorldRect.X)
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{
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gap.linkedTo.Add(hulls[0]);
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gap.linkedTo.Add(hulls[1]);
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}
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else
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{
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gap.linkedTo.Add(hulls[1]);
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gap.linkedTo.Add(hulls[0]);
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}
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}
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else
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{
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if (hullRects[0].Center.Y > hullRects[1].Center.Y)
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{
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hullRects = new Rectangle[] { dockingTarget.item.WorldRect, item.WorldRect };
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subs = new Submarine[] { dockingTarget.item.Submarine, item.Submarine };
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}
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hullRects[0] = new Rectangle(hullRects[0].X, hullRects[0].Y + (int)(-hullRects[0].Height+DockedDistance)/2, hullRects[0].Width, ((int)DockedDistance / 2));
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hullRects[1] = new Rectangle(hullRects[1].X, hullRects[1].Y - hullRects[1].Height/2, hullRects[1].Width, ((int)DockedDistance / 2));
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for (int i = 0; i < 2; i++)
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{
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hullRects[i].Location -= (subs[i].WorldPosition - subs[i].HiddenSubPosition).ToPoint();
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
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}
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gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
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if (gapId != null) gap.ID = (ushort)gapId;
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gap.linkedTo.Clear();
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if (hulls[0].WorldRect.Y > hulls[1].WorldRect.Y)
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{
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gap.linkedTo.Add(hulls[0]);
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gap.linkedTo.Add(hulls[1]);
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}
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else
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{
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gap.linkedTo.Add(hulls[1]);
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gap.linkedTo.Add(hulls[0]);
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}
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}
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item.linkedTo.Add(hulls[0]);
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item.linkedTo.Add(hulls[1]);
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hullIds[0] = hulls[0].ID;
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hullIds[1] = hulls[1].ID;
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gap.DisableHullRechecks = true;
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gapId = gap.ID;
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item.linkedTo.Add(gap);
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foreach (Body body in bodies)
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{
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if (body == null) continue;
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body.BodyType = BodyType.Static;
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body.Friction = 0.5f;
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body.CollisionCategories = Physics.CollisionWall;
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}
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}
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public void Undock()
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{
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if (dockingTarget == null || !docked) return;
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item.NewComponentEvent(this, false, true);
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PlaySound(ActionType.OnUse, item.WorldPosition);
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dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
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item.Submarine.DockedTo.Remove(dockingTarget.item.Submarine);
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//remove all waypoint links between this sub and the dockingtarget
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foreach (WayPoint wp in WayPoint.WayPointList)
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{
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if (wp.Submarine != item.Submarine || wp.SpawnType != SpawnType.Path) continue;
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for (int i = wp.linkedTo.Count - 1; i >= 0; i--)
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{
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var wp2 = wp.linkedTo[i] as WayPoint;
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if (wp2 == null) continue;
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if (wp.Submarine == dockingTarget.item.Submarine)
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{
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wp.linkedTo.RemoveAt(i);
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wp2.linkedTo.Remove(wp);
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}
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}
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}
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item.linkedTo.Clear();
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docked = false;
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dockingTarget.Undock();
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dockingTarget = null;
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if (doorBody != null)
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{
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GameMain.World.RemoveBody(doorBody);
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doorBody = null;
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}
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var wire = item.GetComponent<Wire>();
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if (wire != null)
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{
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wire.Drop(null);
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}
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if (joint != null)
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{
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GameMain.World.RemoveJoint(joint);
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joint = null;
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}
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if (hulls != null)
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{
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hulls[0].Remove();
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hulls[1].Remove();
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hulls = null;
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}
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if (gap != null)
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{
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gap.Remove();
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gap = null;
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}
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hullIds[0] = null;
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hullIds[1] = null;
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gapId = null;
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if (bodies!=null)
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{
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foreach (Body body in bodies)
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{
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if (body == null) continue;
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GameMain.World.RemoveBody(body);
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}
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bodies = null;
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}
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (dockingTarget == null)
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{
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dockingState = MathHelper.Lerp(dockingState, 0.0f, deltaTime * 10.0f);
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if (dockingState < 0.01f) docked = false;
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item.SendSignal(0, "0", "state_out");
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item.SendSignal(0, (FindAdjacentPort() != null) ? "1" : "0", "proximity_sensor");
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}
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else
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{
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if (!docked)
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{
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Dock(dockingTarget);
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if (dockingTarget == null) return;
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}
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if (joint is DistanceJoint)
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{
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item.SendSignal(0, "0", "state_out");
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dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
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if (Vector2.Distance(joint.WorldAnchorA, joint.WorldAnchorB) < 0.05f)
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{
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Lock();
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}
|
|
}
|
|
else
|
|
{
|
|
if (dockingTarget.door != null && doorBody != null)
|
|
{
|
|
doorBody.Enabled = dockingTarget.door.Body.Enabled;
|
|
}
|
|
|
|
item.SendSignal(0, "1", "state_out");
|
|
|
|
dockingState = MathHelper.Lerp(dockingState, 1.0f, deltaTime * 10.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Draw(SpriteBatch spriteBatch, bool editing)
|
|
{
|
|
if (dockingState == 0.0f) return;
|
|
|
|
Vector2 drawPos = item.DrawPosition;
|
|
drawPos.Y = -drawPos.Y;
|
|
|
|
var rect = overlaySprite.SourceRect;
|
|
|
|
if (IsHorizontal)
|
|
{
|
|
drawPos.Y -= rect.Height / 2;
|
|
|
|
if (dockingDir == 1)
|
|
{
|
|
spriteBatch.Draw(overlaySprite.Texture,
|
|
drawPos,
|
|
new Rectangle(
|
|
rect.Center.X + (int)(rect.Width / 2 * (1.0f - dockingState)), rect.Y,
|
|
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
|
|
|
|
}
|
|
else
|
|
{
|
|
spriteBatch.Draw(overlaySprite.Texture,
|
|
drawPos - Vector2.UnitX * (rect.Width / 2 * dockingState),
|
|
new Rectangle(
|
|
rect.X, rect.Y,
|
|
(int)(rect.Width / 2 * dockingState), rect.Height), Color.White);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
drawPos.X -= rect.Width / 2;
|
|
|
|
if (dockingDir == 1)
|
|
{
|
|
spriteBatch.Draw(overlaySprite.Texture,
|
|
drawPos,
|
|
new Rectangle(
|
|
rect.X, rect.Y + rect.Height/2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
|
|
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
|
|
|
|
}
|
|
else
|
|
{
|
|
spriteBatch.Draw(overlaySprite.Texture,
|
|
drawPos - Vector2.UnitY * (rect.Height / 2 * dockingState),
|
|
new Rectangle(
|
|
rect.X, rect.Y,
|
|
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void RemoveComponentSpecific()
|
|
{
|
|
list.Remove(this);
|
|
}
|
|
|
|
public override void OnMapLoaded()
|
|
{
|
|
foreach (Item it in Item.ItemList)
|
|
{
|
|
if (it.Submarine != item.Submarine) continue;
|
|
|
|
var doorComponent = it.GetComponent<Door>();
|
|
if (doorComponent == null) continue;
|
|
|
|
if (Vector2.Distance(item.Position, doorComponent.Item.Position) < Submarine.GridSize.X)
|
|
{
|
|
this.door = doorComponent;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!item.linkedTo.Any()) return;
|
|
|
|
List<MapEntity> linked = new List<MapEntity>(item.linkedTo);
|
|
foreach (MapEntity entity in linked)
|
|
{
|
|
var hull = entity as Hull;
|
|
if (hull != null)
|
|
{
|
|
hull.Remove();
|
|
item.linkedTo.Remove(hull);
|
|
continue;
|
|
}
|
|
|
|
var gap = entity as Gap;
|
|
if (gap != null)
|
|
{
|
|
gap.Remove();
|
|
gap.linkedTo.Remove(hull);
|
|
continue;
|
|
}
|
|
|
|
Item linkedItem = entity as Item;
|
|
if (linkedItem == null) continue;
|
|
|
|
var dockingPort = linkedItem.GetComponent<DockingPort>();
|
|
if (dockingPort != null)
|
|
{
|
|
Dock(dockingPort);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
|
|
{
|
|
if (GameMain.Client != null) return;
|
|
|
|
switch (connection.Name)
|
|
{
|
|
case "toggle":
|
|
Docked = !docked;
|
|
break;
|
|
case "set_active":
|
|
case "set_state":
|
|
Docked = signal != "0";
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
|
|
{
|
|
message.Write(docked);
|
|
|
|
if (docked)
|
|
{
|
|
message.Write(dockingTarget.item.ID);
|
|
message.Write((ushort)hullIds[0]);
|
|
message.Write((ushort)hullIds[1]);
|
|
|
|
message.Write((ushort)gapId);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
|
|
{
|
|
if (GameMain.Server != null) return;
|
|
|
|
bool isDocked = message.ReadBoolean();
|
|
|
|
if (isDocked)
|
|
{
|
|
ushort dockingTargetID = message.ReadUInt16();
|
|
Entity targetEntity = Entity.FindEntityByID(dockingTargetID);
|
|
if (targetEntity == null || !(targetEntity is Item))
|
|
{
|
|
DebugConsole.ThrowError("Invalid docking port network event (can't dock to "+targetEntity.ToString()+")");
|
|
return;
|
|
}
|
|
|
|
dockingTarget = (targetEntity as Item).GetComponent<DockingPort>();
|
|
|
|
if (dockingTarget == null)
|
|
{
|
|
DebugConsole.ThrowError("Invalid docking port network event ("+targetEntity+" doesn't have a docking port component)");
|
|
return;
|
|
}
|
|
|
|
hullIds[0] = message.ReadUInt16();
|
|
hullIds[1] = message.ReadUInt16();
|
|
|
|
gapId = message.ReadUInt16();
|
|
if (hulls != null)
|
|
{
|
|
if (hulls[0] != null) hulls[0].ID = (ushort)hullIds[0];
|
|
if (hulls[1] != null) hulls[1].ID = (ushort)hullIds[1];
|
|
}
|
|
|
|
|
|
if (gap != null) gap.ID = (ushort)gapId;
|
|
|
|
Dock(dockingTarget);
|
|
|
|
}
|
|
else
|
|
{
|
|
Undock();
|
|
}
|
|
}
|
|
}
|
|
}
|