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LuaCsForBarotraumaEP
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a2d6b4890e4ce1423a96e1a6756b047cd04483ec
LuaCsForBarotraumaEP
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Subsurface
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Events
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History
Regalis
fada49d277
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
...
+ SalvageMission attempts to place artifacts in artifact holders
2016-12-01 16:14:24 +02:00
..
Missions
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
2016-12-01 16:14:24 +02:00
ArtifactEvent.cs
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
2016-11-21 16:28:30 +02:00
MonsterEvent.cs
Preventing monsters from spawning too close to any sub (not just the main sub)
2016-10-06 21:17:33 +03:00
PropertyTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
RepairTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
ScriptedEvent.cs
Replace '' (two single quotes) with \" (double quote)
2016-09-24 21:26:08 -03:00
ScriptedTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Task.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
TaskManager.cs
Fixed crash with disabled monsters
2016-10-05 20:46:42 -03:00