Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Classes/SteamInternal.cs
2025-06-17 16:38:11 +03:00

29 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamInternal
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init_V2", CallingConvention = CallingConvention.Cdecl )]
public static extern SteamAPIInitResult SteamInternal_GameServer_Init_V2( uint unIP, ushort usGamePort, ushort usQueryPort, int eServerMode, IntPtr pchVersionString, IntPtr pszInternalCheckInterfaceVersions, IntPtr pOutErrMsg );
}
static internal SteamAPIInitResult GameServer_Init( uint unIP, ushort usGamePort, ushort usQueryPort, int eServerMode, string pchVersionString, string pszInternalCheckInterfaceVersions, out string pOutErrMsg )
{
using var versionStr = new Utf8StringToNative( pchVersionString );
using var interfaceVersionsStr = new Utf8StringToNative( pszInternalCheckInterfaceVersions );
using var buffer = Helpers.Memory.Take();
var result = Native.SteamInternal_GameServer_Init_V2( unIP, usGamePort, usQueryPort, eServerMode, versionStr.Pointer, interfaceVersionsStr.Pointer, buffer.Ptr );
pOutErrMsg = Helpers.MemoryToString( buffer.Ptr );
return result;
}
}
}