Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/IDamageable.cs
2025-03-12 12:56:27 +00:00

31 lines
1018 B
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
interface IDamageable
{
Vector2 SimPosition { get; }
Vector2 WorldPosition { get; }
float Health { get; }
AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound = true);
public readonly struct AttackEventData
{
public readonly ISpatialEntity Attacker;
public readonly IDamageable TargetEntity;
public readonly Limb TargetLimb;
public readonly Vector2 AttackSimPosition;
public AttackEventData(ISpatialEntity attacker, IDamageable targetEntity, Limb targetLimb, Vector2 attackSimPosition)
{
Attacker = attacker;
TargetEntity = targetEntity;
TargetLimb = targetLimb;
AttackSimPosition = attackSimPosition;
}
}
}
}