Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Services/NetworkingService.cs
2026-02-10 20:26:46 -03:00

248 lines
7.1 KiB
C#

using Barotrauma.LuaCs;
using Barotrauma.LuaCs.Compatibility;
using Barotrauma.LuaCs.Events;
using Barotrauma.Networking;
using FluentResults;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace Barotrauma.LuaCs;
internal partial class NetworkingService : INetworkingService
{
public readonly record struct NetId
{
private readonly string _value;
public NetId(string netId)
{
_value = netId;
}
public static void Write(IWriteMessage message, NetId netId)
{
message.WriteString(netId._value);
}
public static NetId Read(IReadMessage message)
{
return new NetId(message.ReadString());
}
}
private enum ClientToServer
{
NetMessageInternalId,
NetMessageNetId,
RequestSingleNetId,
RequestSync,
}
private enum ServerToClient
{
NetMessageInternalId,
NetMessageNetId,
ReceiveNetIds
}
private ConcurrentDictionary<INetworkSyncVar, NetId> netVars = [];
private ConcurrentDictionary<NetId, NetMessageReceived> netReceives = [];
private ConcurrentDictionary<ushort, NetId> packetToId = [];
private ConcurrentDictionary<NetId, ushort> idToPacket = [];
public bool IsActive
{
get
{
return GameMain.NetworkMember != null;
}
}
public bool IsSynchronized { get; private set; }
public bool IsDisposed { get; private set; }
private readonly IEventService _eventService;
private readonly ILoggerService _loggerService;
private readonly INetworkIdProvider _networkIdProvider;
public NetworkingService(IEventService eventService, INetworkIdProvider networkIdProvider, ILoggerService loggerService)
{
_eventService = eventService;
_networkIdProvider = networkIdProvider;
_loggerService = loggerService;
#if SERVER
IsSynchronized = true;
#endif
SubscribeToEvents();
}
public void Receive(string netIdString, LuaCsAction callback)
{
#if SERVER
Receive(new NetId(netIdString), (IReadMessage message, Client client) => callback(message, client));
#elif CLIENT
Receive(new NetId(netIdString), (IReadMessage message) => callback(message, null));
#endif
}
public void Receive(string netIdString, NetMessageReceived callback) => Receive(new NetId(netIdString), callback);
public void Receive(Guid netIdGuid, NetMessageReceived callback) => Receive(new NetId(netIdGuid.ToString()), callback);
public IWriteMessage Start(string netIdString) => Start(new NetId(netIdString));
public IWriteMessage Start(Guid netIdGuid) => Start(new NetId(netIdGuid.ToString()));
internal void Receive(NetId netId, NetMessageReceived callback)
{
#if SERVER
RegisterId(netId);
#elif CLIENT
RequestId(netId);
#endif
netReceives[netId] = callback;
}
private void HandleNetMessage(IReadMessage netMessage, NetId netId, Client client = null)
{
if (netReceives.ContainsKey(netId))
{
try
{
#if CLIENT
netReceives[netId](netMessage);
#elif SERVER
netReceives[netId](netMessage, client);
#endif
}
catch (Exception e)
{
_loggerService.LogResults(new ExceptionalError("Exception thrown inside NetMessageReceive({netId})", e));
}
}
else
{
if (GameSettings.CurrentConfig.VerboseLogging)
{
#if SERVER
_loggerService.LogError($"Received NetMessage for unknown netid {netId} from {GameServer.ClientLogName(client)}.");
#else
_loggerService.LogError($"Received NetMessage for unknown netid {netId} from server.");
#endif
}
}
}
private void HandleNetMessageString(IReadMessage netMessage, Client client = null)
{
NetId netId = NetId.Read(netMessage);
HandleNetMessage(netMessage, netId, client);
}
private void SubscribeToEvents()
{
#if CLIENT
_eventService.Subscribe<IEventServerConnected>(this);
_eventService.Subscribe<IEventServerRawNetMessageReceived>(this);
#elif SERVER
_eventService.Subscribe<IEventClientRawNetMessageReceived>(this);
#endif
}
public Guid GetNetworkIdForInstance(INetworkSyncVar var)
{
return _networkIdProvider.GetNetworkIdForInstance(var);
}
public void RegisterNetVar(INetworkSyncVar netVar)
{
netVar.SetNetworkOwner(this);
NetId netId = new NetId(netVar.InstanceId.ToString());
netVars[netVar] = netId;
#if CLIENT
Receive(netId, (IReadMessage message) =>
{
if (netVar.SyncType == NetSync.None)
{
_loggerService.LogWarning($"Received net var from server but {nameof(NetSync)} is {netVar.SyncType.ToString()}");
return;
}
netVar.ReadNetMessage(message);
});
#elif SERVER
Receive(netId, (IReadMessage message, Client client) =>
{
if (netVar.SyncType == NetSync.None || netVar.SyncType == NetSync.ServerAuthority)
{
_loggerService.LogWarning($"Received net var from {GameServer.ClientLogName(client)} but {nameof(NetSync)} is {netVar.SyncType.ToString()}");
return;
}
if (!client.HasPermission(netVar.WritePermissions))
{
_loggerService.LogWarning($"Received net var from {GameServer.ClientLogName(client)} but the client lacks permissions to modify it");
return;
}
netVar.ReadNetMessage(message);
// Sync back to all clients
if (netVar.SyncType != NetSync.ClientOneWay)
{
SendNetVar(netVar);
}
});
#endif
}
public void SendNetVar(INetworkSyncVar netVar) => SendNetVar(netVar);
public void SendNetVar(INetworkSyncVar netVar, NetworkConnection connection = null)
{
if (!netVars.TryGetValue(netVar, out NetId netId))
{
throw new InvalidOperationException("Tried to send net var across network without registering first");
}
if (netVar.SyncType == NetSync.None) { return; }
#if CLIENT
if (netVar.SyncType == NetSync.ServerAuthority) { return; }
#elif SERVER
if (netVar.SyncType == NetSync.ClientOneWay) { return; }
#endif
IWriteMessage message = Start(netId);
netVar.WriteNetMessage(message);
#if CLIENT
SendToServer(message);
#elif SERVER
SendToClient(message, connection);
#endif
}
public FluentResults.Result Reset()
{
IsSynchronized = false;
netReceives = new ConcurrentDictionary<NetId, NetMessageReceived>();
packetToId = new ConcurrentDictionary<ushort, NetId>();
idToPacket = new ConcurrentDictionary<NetId, ushort>();
netVars = new ConcurrentDictionary<INetworkSyncVar, NetId>();
SubscribeToEvents();
return FluentResults.Result.Ok();
}
public void Dispose()
{
IsDisposed = true;
}
}