Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/_Services/LoggerService.cs
2026-02-20 18:45:41 -03:00

222 lines
6.8 KiB
C#

using Barotrauma.LuaCs.Events;
using Barotrauma.Networking;
using FluentResults;
using HarmonyLib;
using Microsoft.Xna.Framework;
using MoonSharp.Interpreter;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Barotrauma.LuaCs;
public partial class LoggerService : ILoggerService
{
public bool HideUserNames = true;
private List<ILoggerSubscriber> logSubscribers = [];
private ConcurrentQueue<PendingLog> logQueue = [];
#if SERVER
private const string TargetPrefix = "[SV]";
private const int NetMaxLength = 1024; // character limit of vanilla Barotrauma's chat system.
private const int NetMaxMessages = 60;
// This is used so it's possible to call logging functions inside the serverLog
// hook without creating an infinite loop
private bool _isInsideLogCall = false;
#else
private const string TargetPrefix = "[CL]";
#endif
public LoggerService() { }
public void Subscribe(ILoggerSubscriber subscriber)
{
logSubscribers.Add(subscriber);
}
public void Unsubscribe(ILoggerSubscriber subscriber)
{
logSubscribers.Remove(subscriber);
}
public void ProcessLogs()
{
while (logQueue.TryDequeue(out PendingLog log))
{
logSubscribers.ForEach(s => s.OnLog(log));
DebugConsole.NewMessage(log.Message, log.Color);
#if SERVER
if (GameMain.Server != null)
{
if (GameMain.Server.ServerSettings.SaveServerLogs)
{
string logMessage = "[LuaCs] " + log.Message;
GameMain.Server.ServerSettings.ServerLog.WriteLine(logMessage, log.MessageType, false);
if (!_isInsideLogCall)
{
_isInsideLogCall = true;
GameMain.LuaCs?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(logMessage, log.MessageType));
_isInsideLogCall = false;
}
}
for (int i = 0; i < log.Message.Length; i += NetMaxLength)
{
string subStr = log.Message.Substring(i, Math.Min(1024, log.Message.Length - i));
BroadcastMessage(subStr);
}
}
void BroadcastMessage(string m)
{
foreach (var client in GameMain.Server.ConnectedClients)
{
ChatMessage consoleMessage = ChatMessage.Create("", m, ChatMessageType.Console, null, textColor: log.Color);
GameMain.Server.SendDirectChatMessage(consoleMessage, client);
if (!GameMain.Server.ServerSettings.SaveServerLogs || !client.HasPermission(ClientPermissions.ServerLog))
{
continue;
}
ChatMessage logMessage = ChatMessage.Create(log.MessageType.ToString(), "[LuaCs] " + m, ChatMessageType.ServerLog, null);
GameMain.Server.SendDirectChatMessage(logMessage, client);
}
}
#endif
}
}
public void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
{
if (HideUserNames && !Environment.UserName.IsNullOrEmpty())
{
message = message.Replace(Environment.UserName, "USERNAME");
}
message = $"{TargetPrefix} {message}";
logQueue.Enqueue(new PendingLog(message, color, messageType));
}
public void LogError(string message)
{
Log($"{message}", Color.Red, ServerLog.MessageType.Error);
}
public void LogWarning(string message)
{
Log($"{message}", Color.Yellow, ServerLog.MessageType.ServerMessage);
}
public void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
{
serverColor ??= Color.MediumPurple;
clientColor ??= Color.Purple;
#if SERVER
Log(message, serverColor);
#else
Log(message, clientColor);
#endif
}
public void HandleException(Exception exception, string prefix = null)
{
string errorString = "";
switch (exception)
{
case NetRuntimeException netRuntimeException:
if (netRuntimeException.DecoratedMessage == null)
{
errorString = $"{prefix ?? ""}{netRuntimeException.ToString()}";
}
else
{
// FIXME: netRuntimeException.ToString() doesn't print the InnerException's stack trace...
errorString = $"{prefix ?? ""}{netRuntimeException.DecoratedMessage}: {netRuntimeException}";
}
break;
case InterpreterException interpreterException:
if (interpreterException.DecoratedMessage == null)
{
errorString = $"{prefix ?? ""}{interpreterException.ToString()}";
}
else
{
errorString = $"{prefix ?? ""}{interpreterException.DecoratedMessage}";
}
break;
default:
string s = exception.StackTrace != null ? exception.ToString() : $"{exception}\n{Environment.StackTrace}";
errorString = $"{prefix ?? ""}{s}";
break;
}
LogError(prefix + Environment.UserName + " " + errorString);
}
public void LogResults(FluentResults.Result result)
{
if (result == null)
{
LogError("Result is null");
return;
}
if (result.IsSuccess)
{
return;
}
if (result.IsFailed)
{
foreach (var error in result.Errors)
{
if (error is ExceptionalError exceptionalError)
{
HandleException(exceptionalError.Exception);
}
else
{
LogError($"FluentResults::IError: {error.Message}");
}
if (error.Reasons != null)
{
foreach (var reason in error.Reasons)
{
LogError($" - {reason.Message}");
}
}
}
}
}
public void LogDebug(string message, Color? color = null)
{
Log(message, color ?? Color.Purple);
}
public void LogDebugWarning(string message)
{
Log(message, Color.Yellow);
}
public void LogDebugError(string message)
{
Log(message, Color.Red);
}
public void Dispose() { }
public FluentResults.Result Reset() => FluentResults.Result.Ok();
public bool IsDisposed { get; }
}