Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/IEvents.cs
2026-02-20 20:40:06 -03:00

1096 lines
35 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.LuaCs.Data;
using Barotrauma.Networking;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using MoonSharp.Interpreter;
using Steamworks.Ugc;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Barotrauma.LuaCs.Events;
/*
* The following is a collection of interfaces that types can implement to be registered events.
* Note: Internally-marked interfaces should be consumed using a publicizer. This is due to the Barotrauma source
* types being internal by default.
*/
public interface IEvent
{
bool IsLuaRunner() => false;
public abstract class LuaWrapperBase : IEvent
{
protected readonly IDictionary<string, LuaCsFunc> LuaFuncs;
protected LuaWrapperBase(IDictionary<string, LuaCsFunc> luaFuncs) => LuaFuncs = luaFuncs;
public bool IsLuaRunner() => true;
}
}
public interface IEvent<out T> : IEvent where T : class, IEvent<T>
{
static virtual T GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
{
throw new InvalidOperationException($"Lua runners forbidden for {typeof(T).Name}");
}
}
#region RuntimeServiceEvents
/// <summary>
/// Called when the current <see cref="Screen"/> (game state) changes. Upstream Type 'Screen' is internal.
/// </summary>
internal interface IEventScreenSelected : IEvent<IEventScreenSelected>
{
void OnScreenSelected(Screen screen);
}
/// <summary>
/// Called whenever the list of all <see cref="ContentPackage"/> (enabled and disabled) on disk has changed.
/// </summary>
internal interface IEventAllPackageListChanged : IEvent<IEventAllPackageListChanged>
{
void OnAllPackageListChanged(IEnumerable<CorePackage> corePackages, IEnumerable<RegularPackage> regularPackages);
}
/// <summary>
/// Called whenever the list of enabled <see cref="ContentPackage"/> has changed.
/// </summary>
internal interface IEventEnabledPackageListChanged : IEvent<IEventEnabledPackageListChanged>
{
void OnEnabledPackageListChanged(CorePackage package, IEnumerable<RegularPackage> regularPackages);
}
internal interface IEventReloadAllPackages : IEvent<IEventReloadAllPackages>
{
void OnReloadAllPackages();
}
internal interface IEventSettingInstanceLifetime : IEvent<IEventSettingInstanceLifetime>
{
void OnSettingInstanceCreated<T>(T configInstance) where T : ISettingBase;
void OnSettingInstanceDisposed<T>(T configInstance) where T : ISettingBase;
}
#endregion
#region GameEvents
internal interface IEventAfflictionUpdate : IEvent<IEventAfflictionUpdate>
{
void OnAfflictionUpdate(Affliction affliction, CharacterHealth characterHealth, Limb targetLimb, float deltaTime);
static IEventAfflictionUpdate IEvent<IEventAfflictionUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc) =>
new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventAfflictionUpdate
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnAfflictionUpdate(Affliction affliction, CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
LuaFuncs[nameof(OnAfflictionUpdate)](affliction, characterHealth, targetLimb, deltaTime);
}
}
}
internal interface IEventGiveCharacterJobItems : IEvent<IEventGiveCharacterJobItems>
{
void OnGiveCharacterJobItems(Character character, WayPoint spawnPoint, bool isPvPMode);
static IEventGiveCharacterJobItems IEvent<IEventGiveCharacterJobItems>.GetLuaRunner(
IDictionary<string, LuaCsFunc> luaFunc) => new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventGiveCharacterJobItems
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnGiveCharacterJobItems(Character character, WayPoint spawnPoint, bool isPvPMode)
{
LuaFuncs[nameof(OnGiveCharacterJobItems)](character, spawnPoint, isPvPMode);
}
}
}
internal interface IEventCharacterCreated : IEvent<IEventCharacterCreated>
{
void OnCharacterCreated(Character character);
static IEventCharacterCreated IEvent<IEventCharacterCreated>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventCharacterCreated
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnCharacterCreated(Character character)
{
LuaFuncs[nameof(OnCharacterCreated)](character);
}
}
}
// TODO: harmony-fy
internal interface IEventHumanCPRSuccess : IEvent<IEventHumanCPRSuccess>
{
void OnCharacterCPRSuccess(HumanoidAnimController animController);
static IEventHumanCPRSuccess IEvent<IEventHumanCPRSuccess>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventHumanCPRSuccess
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnCharacterCPRSuccess(HumanoidAnimController animController)
{
LuaFuncs[nameof(OnCharacterCPRSuccess)](animController);
}
}
}
// TODO: harmony-fy
internal interface IEventHumanCPRFailed : IEvent<IEventHumanCPRFailed>
{
void OnCharacterCPRFailed(HumanoidAnimController animController);
static IEventHumanCPRFailed IEvent<IEventHumanCPRFailed>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventHumanCPRFailed
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnCharacterCPRFailed(HumanoidAnimController animController)
{
LuaFuncs[nameof(OnCharacterCPRFailed)](animController);
}
}
}
// TODO: harmony-fy
internal interface IEventClientControlHusk : IEvent<IEventClientControlHusk>
{
void OnClientControlHusk(Client client, Character husk);
static IEventClientControlHusk IEvent<IEventClientControlHusk>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventClientControlHusk
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnClientControlHusk(Client client, Character husk)
{
LuaFuncs[nameof(OnClientControlHusk)](client, husk);
}
}
}
// TODO: harmony-fy
internal interface IEventMeleeWeaponHandleImpact : IEvent<IEventMeleeWeaponHandleImpact>
{
void OnMeleeWeaponHandleImpact(MeleeWeapon meleeWeapon, Body target);
static IEventMeleeWeaponHandleImpact IEvent<IEventMeleeWeaponHandleImpact>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventMeleeWeaponHandleImpact
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnMeleeWeaponHandleImpact(MeleeWeapon meleeWeapon, Body target)
{
LuaFuncs[nameof(OnMeleeWeaponHandleImpact)](meleeWeapon, target);
}
}
}
// TODO: harmony-fy
internal interface IEventServerLog : IEvent<IEventServerLog>
{
void OnServerLog(string line, ServerLog.MessageType messageType);
static IEventServerLog IEvent<IEventServerLog>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventServerLog
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnServerLog(string line, ServerLog.MessageType messageType)
{
LuaFuncs[nameof(OnServerLog)](line, messageType);
}
}
}
// TODO: harmony-fy
internal interface IEventChatMessage : IEvent<IEventChatMessage>
{
bool? OnChatMessage(string messageText, Client sender, ChatMessageType type, ChatMessage message);
static IEventChatMessage IEvent<IEventChatMessage>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventChatMessage
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnChatMessage(string messageText, Client sender, ChatMessageType type, ChatMessage message)
{
object result = LuaFuncs[nameof(OnChatMessage)](messageText, sender, type, message);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventTryClientChangeName : IEvent<IEventTryClientChangeName>
{
bool? OnTryClienChangeName(Client client, string newName, Identifier newJob, CharacterTeamType newTeam);
static IEventTryClientChangeName IEvent<IEventTryClientChangeName>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventTryClientChangeName
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnTryClienChangeName(Client client, string newName, Identifier newJob, CharacterTeamType newTeam)
{
var result = LuaFuncs[nameof(OnTryClienChangeName)](client, newName, newJob, newTeam);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventChangeFallDamage : IEvent<IEventChangeFallDamage>
{
float? OnChangeFallDamage(float impactDamage, Character character, Vector2 impactPos, Vector2 velocity);
static IEventChangeFallDamage IEvent<IEventChangeFallDamage>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventChangeFallDamage
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public float? OnChangeFallDamage(float impactDamage, Character character, Vector2 impactPos, Vector2 velocity)
{
var result = LuaFuncs[nameof(OnChangeFallDamage)](impactDamage, character, impactPos, velocity);
if (result is DynValue dynValue && dynValue.Type == DataType.Number)
{
return (float)dynValue.Number;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventGapOxygenUpdate : IEvent<IEventGapOxygenUpdate>
{
bool? OnGapOxygenUpdate(Gap gap, Hull hull1, Hull hull2);
static IEventGapOxygenUpdate IEvent<IEventGapOxygenUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventGapOxygenUpdate
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnGapOxygenUpdate(Gap gap, Hull hull1, Hull hull2)
{
var result = LuaFuncs[nameof(OnGapOxygenUpdate)](gap, hull1, hull2);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventCharacterApplyDamage : IEvent<IEventCharacterApplyDamage>
{
bool? OnCharacterApplyDamage(CharacterHealth characterHealth, AttackResult attackResult, Limb hitLimb, bool allowStacking);
static IEventCharacterApplyDamage IEvent<IEventCharacterApplyDamage>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventCharacterApplyDamage
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnCharacterApplyDamage(CharacterHealth characterHealth, AttackResult attackResult, Limb hitLimb, bool allowStacking)
{
var result = LuaFuncs[nameof(OnCharacterApplyDamage)](characterHealth, attackResult, hitLimb, allowStacking);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventCharacterApplyAffliction : IEvent<IEventCharacterApplyAffliction>
{
bool? OnCharacterApplyAffliction(CharacterHealth characterHealth, CharacterHealth.LimbHealth limbHealth, Affliction newAffliction, bool allowStacking);
static IEventCharacterApplyAffliction IEvent<IEventCharacterApplyAffliction>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventCharacterApplyAffliction
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnCharacterApplyAffliction(CharacterHealth characterHealth, CharacterHealth.LimbHealth limbHealth, Affliction newAffliction, bool allowStacking)
{
var result = LuaFuncs[nameof(OnCharacterApplyAffliction)](characterHealth, limbHealth, newAffliction, allowStacking);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventItemReadPropertyChange : IEvent<IEventItemReadPropertyChange>
{
bool? OnItemReadPropertyChange(Item item, SerializableProperty property, object parentObject, bool allowEditing, Client sender);
static IEventItemReadPropertyChange IEvent<IEventItemReadPropertyChange>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventItemReadPropertyChange
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnItemReadPropertyChange(Item item, SerializableProperty property, object parentObject, bool allowEditing, Client sender)
{
var result = LuaFuncs[nameof(OnItemReadPropertyChange)](item, property, parentObject, allowEditing, sender);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventCanUseVoiceRadio : IEvent<IEventCanUseVoiceRadio>
{
bool? OnCanUseVoiceRadio(Client sender, Client recipient);
static IEventCanUseVoiceRadio IEvent<IEventCanUseVoiceRadio>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventCanUseVoiceRadio
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnCanUseVoiceRadio(Client sender, Client recipient)
{
var result = LuaFuncs[nameof(OnCanUseVoiceRadio)](sender, recipient);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventChangeLocalVoiceRange : IEvent<IEventChangeLocalVoiceRange>
{
float? OnChangeLocalVoiceRange(Client sender, Client recipient);
static IEventChangeLocalVoiceRange IEvent<IEventChangeLocalVoiceRange>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventChangeLocalVoiceRange
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public float? OnChangeLocalVoiceRange(Client sender, Client recipient)
{
var result = LuaFuncs[nameof(OnChangeLocalVoiceRange)](sender, recipient);
if (result is DynValue dynValue && dynValue.Type == DataType.Number)
{
return (float)dynValue.Number;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventItemDeconstructed : IEvent<IEventItemDeconstructed>
{
bool? OnItemDeconstructed(Item item, Deconstructor deconstructor, Character user, bool allowRemove);
static IEventItemDeconstructed IEvent<IEventItemDeconstructed>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventItemDeconstructed
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnItemDeconstructed(Item item, Deconstructor deconstructor, Character user, bool allowRemove)
{
var result = LuaFuncs[nameof(OnItemDeconstructed)](item, deconstructor, user, allowRemove);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
// TODO: harmony-fy
internal interface IEventWifiSignalTransmitted : IEvent<IEventWifiSignalTransmitted>
{
bool? OnWifiSignalTransmitted(WifiComponent wifiComponent, Signal signal, bool sentFromChat);
static IEventWifiSignalTransmitted IEvent<IEventWifiSignalTransmitted>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventWifiSignalTransmitted
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnWifiSignalTransmitted(WifiComponent wifiComponent, Signal signal, bool sentFromChat)
{
var result = LuaFuncs[nameof(OnWifiSignalTransmitted)](wifiComponent, signal, sentFromChat);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
internal interface IEventCharacterDeath : IEvent<IEventCharacterDeath>
{
void OnCharacterDeath(Character character, Affliction causeOfDeathAffliction, CauseOfDeathType causeOfDeathType);
static IEventCharacterDeath IEvent<IEventCharacterDeath>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventCharacterDeath
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnCharacterDeath(Character character, Affliction causeOfDeathAffliction, CauseOfDeathType causeOfDeathType)
{
LuaFuncs[nameof(OnCharacterDeath)](character, causeOfDeathAffliction, causeOfDeathType);
}
}
}
public interface IEventKeyUpdate : IEvent<IEventKeyUpdate>
{
void OnKeyUpdate(double deltaTime);
static IEventKeyUpdate IEvent<IEventKeyUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventKeyUpdate
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnKeyUpdate(double deltaTime)
{
LuaFuncs[nameof(OnKeyUpdate)](deltaTime);
}
}
}
/// <summary>
/// Called as soon as round begins to load before any loading takes place.
/// </summary>
public interface IEventRoundStarting : IEvent<IEventRoundStarting>
{
void OnRoundStarting();
static IEventRoundStarting IEvent<IEventRoundStarting>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventRoundStarting
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnRoundStarting()
{
LuaFuncs[nameof(OnRoundStarting)]();
}
}
}
/// <summary>
/// Called when a round has started and fully loaded.
/// </summary>
public interface IEventRoundStarted : IEvent<IEventRoundStarted>
{
void OnRoundStart();
static IEventRoundStarted IEvent<IEventRoundStarted>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventRoundStarted
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnRoundStart()
{
LuaFuncs[nameof(OnRoundStart)]();
}
}
}
/// <summary>
/// Called when a round has ended.
/// </summary>
public interface IEventRoundEnded : IEvent<IEventRoundEnded>
{
void OnRoundEnd();
static IEventRoundEnded IEvent<IEventRoundEnded>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventRoundEnded
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnRoundEnd()
{
LuaFuncs[nameof(OnRoundEnd)]();
}
}
}
internal interface IEventMissionsEnded : IEvent<IEventMissionsEnded>
{
void OnMissionsEnded(IReadOnlyList<Mission> missions);
static IEventMissionsEnded IEvent<IEventMissionsEnded>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventMissionsEnded
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnMissionsEnded(IReadOnlyList<Mission> missions)
{
LuaFuncs[nameof(OnMissionsEnded)](missions);
}
}
}
/// <summary>
/// Called on game loop normal update.
/// </summary>
public interface IEventUpdate : IEvent<IEventUpdate>
{
void OnUpdate(double fixedDeltaTime);
static IEventUpdate IEvent<IEventUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventUpdate
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnUpdate(double deltaTime)
{
LuaFuncs[nameof(OnUpdate)](deltaTime);
}
}
}
/// <summary>
/// Called on game loop draw update.
/// </summary>
public interface IEventDrawUpdate : IEvent<IEventDrawUpdate>
{
void OnDrawUpdate(double deltaTime);
static IEventDrawUpdate IEvent<IEventDrawUpdate>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventDrawUpdate
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnDrawUpdate(double deltaTime)
{
LuaFuncs[nameof(OnDrawUpdate)](deltaTime);
}
}
}
interface IEventSignalReceived : IEvent<IEventSignalReceived>
{
void OnSignalReceived(Signal signal, Connection connection);
static IEventSignalReceived IEvent<IEventSignalReceived>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventSignalReceived
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnSignalReceived(Signal signal, Connection connection)
{
LuaFuncs[nameof(OnSignalReceived)](signal, connection);
}
}
}
interface IEventItemCreated : IEvent<IEventItemCreated>
{
void OnItemCreated(Item item);
static IEventItemCreated IEvent<IEventItemCreated>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventItemCreated
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnItemCreated(Item item)
{
LuaFuncs[nameof(OnItemCreated)](item);
}
}
}
interface IEventItemRemoved : IEvent<IEventItemRemoved>
{
void OnItemRemoved(Item item);
static IEventItemRemoved IEvent<IEventItemRemoved>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventItemRemoved
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnItemRemoved(Item item)
{
LuaFuncs[nameof(OnItemRemoved)](item);
}
}
}
interface IEventItemUse : IEvent<IEventItemUse>
{
bool? OnItemUsed(Item item, Character user, Limb targetLimb, Entity useTarget);
static IEventItemUse IEvent<IEventItemUse>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventItemUse
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnItemUsed(Item item, Character user, Limb targetLimb, Entity useTarget)
{
var result = LuaFuncs[nameof(OnItemUsed)](item, user, targetLimb, useTarget);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
interface IEventItemSecondaryUse : IEvent<IEventItemSecondaryUse>
{
bool? OnItemSecondaryUsed(Item item, Character user);
static IEventItemSecondaryUse IEvent<IEventItemSecondaryUse>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventItemSecondaryUse
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnItemSecondaryUsed(Item item, Character user)
{
var result = LuaFuncs[nameof(OnItemSecondaryUsed)](item, user);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
interface IEventCharacterDamageLimb : IEvent<IEventCharacterDamageLimb>
{
AttackResult? OnCharacterDamageLimb(Character character, Vector2 worldPosition, Limb hitLimb, IEnumerable<Affliction> afflictions, float stun, bool playSound, Vector2 attackImpulse, Character attacker = null, float damageMultiplier = 1, bool allowStacking = true, float penetration = 0f, bool shouldImplode = false);
static IEventCharacterDamageLimb IEvent<IEventCharacterDamageLimb>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventCharacterDamageLimb
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public AttackResult? OnCharacterDamageLimb(Character character, Vector2 worldPosition, Limb hitLimb, IEnumerable<Affliction> afflictions, float stun, bool playSound, Vector2 attackImpulse, Character attacker = null, float damageMultiplier = 1, bool allowStacking = true, float penetration = 0f, bool shouldImplode = false)
{
object result = LuaFuncs[nameof(OnCharacterDamageLimb)](character, worldPosition, hitLimb, afflictions, stun, playSound, attackImpulse, attacker, damageMultiplier, allowStacking, penetration, shouldImplode);
if (result is DynValue dynValue)
{
result = dynValue.ToObject();
}
if (result is AttackResult attackResult)
{
return attackResult;
}
return null;
}
}
}
interface IEventInventoryPutItem : IEvent<IEventInventoryPutItem>
{
bool? OnInventoryPutItem(Inventory inventory, Item item, Character user, int i, bool removeItem);
static IEventInventoryPutItem IEvent<IEventInventoryPutItem>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventInventoryPutItem
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnInventoryPutItem(Inventory inventory, Item item, Character user, int i, bool removeItem)
{
var result = LuaFuncs[nameof(OnInventoryPutItem)](inventory, item, user, i, removeItem);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
interface IEventInventoryItemSwap : IEvent<IEventInventoryItemSwap>
{
bool? OnInventoryItemSwap(Inventory inventory, Item item, Character user, int i, bool swapWholeStack);
static IEventInventoryItemSwap IEvent<IEventInventoryItemSwap>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventInventoryItemSwap
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public bool? OnInventoryItemSwap(Inventory inventory, Item item, Character user, int i, bool swapWholeStack)
{
var result = LuaFuncs[nameof(OnInventoryItemSwap)](inventory, item, user, i, swapWholeStack);
if (result is DynValue dynValue && dynValue.Type == DataType.Boolean)
{
return dynValue.Boolean;
}
return null;
}
}
}
#endregion
#region Networking
#region Networking-Server
#if SERVER
public interface IEventClientRawNetMessageReceived : IEvent<IEventClientRawNetMessageReceived>
{
void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender);
}
/// <summary>
/// Called when a client connects to the server.
/// </summary>
interface IEventClientConnected : IEvent<IEventClientConnected>
{
/// <summary>
/// Called when a client connects to the server.
/// </summary>
/// <param name="client">The connecting client.</param>
void OnClientConnected(Client client);
static IEventClientConnected IEvent<IEventClientConnected>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventClientConnected
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnClientConnected(Client client)
{
LuaFuncs[nameof(OnClientConnected)](client);
}
}
}
/// <summary>
/// Called when a client disconnects from the server.
/// </summary>
interface IEventClientDisconnected : IEvent<IEventClientDisconnected>
{
/// <summary>
/// Called when a client connects to the server.
/// </summary>
/// <param name="client">The connecting client.</param>
void OnClientDisconnected(Client client);
static IEventClientDisconnected IEvent<IEventClientDisconnected>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventClientDisconnected
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnClientDisconnected(Client client)
{
LuaFuncs[nameof(OnClientDisconnected)](client);
}
}
}
interface IEventJobsAssigned : IEvent<IEventJobsAssigned>
{
/// <summary>
/// Called when a client connects to the server.
/// </summary>
/// <param name="client">The connecting client.</param>
void OnJobsAssigned(IReadOnlyList<Client> unassignedClients);
static IEventJobsAssigned IEvent<IEventJobsAssigned>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventJobsAssigned
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnJobsAssigned(IReadOnlyList<Client> unassignedClients)
{
LuaFuncs[nameof(OnJobsAssigned)](unassignedClients);
}
}
}
#endif
#endregion
#region Networking-Client
#if CLIENT
public interface IEventServerRawNetMessageReceived : IEvent<IEventServerRawNetMessageReceived>
{
void OnReceivedServerNetMessage(IReadMessage netMessage, ServerPacketHeader serverPacketHeader);
}
/// <summary>
/// Called when the client has connected to the server and loaded to the lobby.
/// </summary>
public interface IEventServerConnected : IEvent<IEventServerConnected>
{
void OnServerConnected();
static IEventServerConnected IEvent<IEventServerConnected>.GetLuaRunner(IDictionary<string, LuaCsFunc> luaFunc)
=> new LuaWrapper(luaFunc);
public sealed class LuaWrapper : LuaWrapperBase, IEventServerConnected
{
public LuaWrapper(IDictionary<string, LuaCsFunc> luaFuncs) : base(luaFuncs)
{
}
public void OnServerConnected()
{
LuaFuncs[nameof(OnServerConnected)]();
}
}
}
#endif
#endregion
#endregion
#region Assembly_PluginEvents
/// <summary>
/// Called on plugin normal, use this for basic/core loading that does not rely on any other modded content.
/// </summary>
public interface IEventPluginInitialize : IEvent<IEventPluginInitialize>
{
void Initialize();
}
/// <summary>
/// Called once all plugins have been loaded. if you have integrations with any other mod, put that code here.
/// </summary>
public interface IEventPluginLoadCompleted : IEvent<IEventPluginLoadCompleted>
{
void OnLoadCompleted();
}
/// <summary>
/// Called before Barotrauma initializes plugins. Use if you want to patch another plugin's behaviour 'unofficially'.
/// WARNING: This method is called before Initialize()!
/// </summary>
public interface IEventPluginPreInitialize : IEvent<IEventPluginPreInitialize>
{
void PreInitPatching();
}
/// <summary>
/// Called whenever a new assembly is loaded.
/// </summary>
public interface IEventAssemblyLoaded : IEvent<IEventAssemblyLoaded>
{
void OnAssemblyLoaded(Assembly assembly);
}
/// <summary>
/// Called whenever an <see cref="IAssemblyLoaderService"/> is instanced.
/// </summary>
public interface IEventAssemblyContextCreated : IEvent<IEventAssemblyContextCreated>
{
void OnAssemblyCreated(IAssemblyLoaderService loaderService);
}
/// <summary>
/// Called whenever an <see cref="IAssemblyLoaderService"/> begins unloading.
/// </summary>
public interface IEventAssemblyContextUnloading : IEvent<IEventAssemblyContextUnloading>
{
void OnAssemblyUnloading(WeakReference<IAssemblyLoaderService> loaderService);
}
public interface IEventAssemblyUnloading : IEvent<IEventAssemblyUnloading>
{
void OnAssemblyUnloading(Assembly assembly);
}
#endregion