23 lines
939 B
C#
23 lines
939 B
C#
namespace Barotrauma.Abilities
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{
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class CharacterAbilityBountyHunter : CharacterAbility
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{
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private readonly float vitalityPercentage;
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public CharacterAbilityBountyHunter(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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vitalityPercentage = abilityElement.GetAttributeFloat("vitalitypercentage", 0f);
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}
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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if ((abilityObject as IAbilityCharacter)?.Character is Character character)
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{
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int totalAmount = (int)(vitalityPercentage * character.MaxVitality);
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Character.GiveMoney(totalAmount);
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GameAnalyticsManager.AddMoneyGainedEvent(totalAmount, GameAnalyticsManager.MoneySource.Ability, CharacterTalent.Prefab.Identifier.Value);
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}
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}
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}
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}
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