Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityAtmosMachine.cs
T
Markus Isberg ecb6d40b4b Build 0.20.7.0
2022-11-18 18:13:38 +02:00

41 lines
1.4 KiB
C#

using System;
using System.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityAtmosMachine : CharacterAbility
{
private readonly float addedValue;
private readonly Identifier[] tags;
private readonly int maxMultiplyCount;
public CharacterAbilityAtmosMachine(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
addedValue = abilityElement.GetAttributeFloat("addedvalue", 0f);
tags = abilityElement.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>());
maxMultiplyCount = abilityElement.GetAttributeInt("maxmultiplycount", int.MaxValue);
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
if (abilityObject is IAbilityValue abilityValue)
{
int multiplyCount = 0;
foreach (Item item in Item.ItemList)
{
if (item.Prefab.Tags.Any(t => tags.Contains(t)))
{
multiplyCount++;
if (multiplyCount == maxMultiplyCount)
{
break;
}
}
}
abilityValue.Value += addedValue * multiplyCount;
}
}
}
}