22 lines
900 B
C#
22 lines
900 B
C#
namespace Barotrauma.Abilities
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{
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class CharacterAbilityApprenticeship : CharacterAbility
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{
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private readonly bool ignoreAbilitySkillGain;
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public CharacterAbilityApprenticeship(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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ignoreAbilitySkillGain = abilityElement.GetAttributeBool("ignoreabilityskillgain", true);
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}
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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if (abilityObject is AbilitySkillGain abilitySkillGain && abilitySkillGain.Character != Character)
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{
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if (ignoreAbilitySkillGain && abilitySkillGain.GainedFromAbility) { return; }
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Character.Info?.IncreaseSkillLevel(abilitySkillGain.SkillIdentifier, 1.0f, gainedFromAbility: true);
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}
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}
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}
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}
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