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a21d8d7a53bacaa8fd016305e2b64f6aa6954640
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis 502211c6a7 Resetting entity event IDs (lastSentToAll & client-specific IDs) when a round ends
2017-02-20 20:26:12 +02:00
..
ClientEntityEventManager.cs
The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
2017-02-18 15:09:13 +02:00
NetEntityEvent.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
NetEntityEventManager.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
ServerEntityEventManager.cs
Resetting entity event IDs (lastSentToAll & client-specific IDs) when a round ends
2017-02-20 20:26:12 +02:00
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