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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/EventHelpers.cs
2020-01-10 14:42:38 -03:00

46 lines
1.8 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Provides helper methods to make it easier
/// to safely raise events.
/// </summary>
internal static class EventHelpers
{
/// <summary>
/// Safely raises an event by storing a copy of the event's delegate
/// in the <paramref name="handler"/> parameter and checking it for
/// null before invoking it.
/// </summary>
/// <typeparam name="TEventArgs"></typeparam>
/// <param name="sender">The object raising the event.</param>
/// <param name="handler"><see cref="EventHandler{TEventArgs}"/> to be invoked</param>
/// <param name="e">The <typeparamref name="TEventArgs"/> passed to <see cref="EventHandler{TEventArgs}"/></param>
internal static void Raise<TEventArgs>(object sender, EventHandler<TEventArgs> handler, TEventArgs e)
where TEventArgs : EventArgs
{
if (handler != null)
handler(sender, e);
}
/// <summary>
/// Safely raises an event by storing a copy of the event's delegate
/// in the <paramref name="handler"/> parameter and checking it for
/// null before invoking it.
/// </summary>
/// <param name="sender">The object raising the event.</param>
/// <param name="handler"><see cref="EventHandler"/> to be invoked</param>
/// <param name="e">The <see cref="EventArgs"/> passed to <see cref="EventHandler"/></param>
internal static void Raise(object sender, EventHandler handler, EventArgs e)
{
if (handler != null)
handler(sender, e);
}
}
}