Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Utility/Platform.cs
2020-01-10 14:42:38 -03:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
namespace Steamworks
{
internal static class Platform
{
#if PLATFORM_WIN64
public const int StructPlatformPackSize = 8;
public const string LibraryName = "steam_api64";
public const CallingConvention MemberConvention = CallingConvention.Cdecl;
#elif PLATFORM_WIN32
public const int StructPlatformPackSize = 8;
public const string LibraryName = "steam_api";
public const CallingConvention MemberConvention = CallingConvention.ThisCall;
#elif PLATFORM_POSIX32
public const int StructPlatformPackSize = 4;
public const string LibraryName = "libsteam_api";
public const CallingConvention MemberConvention = CallingConvention.Cdecl;
#elif PLATFORM_POSIX64
public const int StructPlatformPackSize = 4;
public const string LibraryName = "libsteam_api64";
public const CallingConvention MemberConvention = CallingConvention.Cdecl;
#endif
public const int StructPackSize = 4;
public static int MemoryOffset( int memLocation )
{
#if PLATFORM_64
return memLocation;
#else
return memLocation / 2;
#endif
}
}
}