Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Structs/ConnectionInfo.cs
2020-01-10 14:42:38 -03:00

25 lines
723 B
C#

using System.Runtime.InteropServices;
namespace Steamworks.Data
{
[StructLayout( LayoutKind.Sequential, Size = 696 )]
public struct ConnectionInfo
{
internal NetIdentity identity;
internal long userData;
internal Socket listenSocket;
internal NetAddress address;
internal ushort pad;
internal SteamNetworkingPOPID popRemote;
internal SteamNetworkingPOPID popRelay;
internal ConnectionState state;
internal int endReason;
[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
internal string endDebug;
[MarshalAs( UnmanagedType.ByValTStr, SizeConst = 128 )]
internal string connectionDescription;
public ConnectionState State => state;
public SteamId SteamId => identity.steamID;
}
}