Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/SteamGameServer.cs
2020-01-10 14:42:38 -03:00

49 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamGameServer
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_RunCallbacks();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_Shutdown();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamUser", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamUser SteamGameServer_GetHSteamUser();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
}
static internal void RunCallbacks()
{
Native.SteamGameServer_RunCallbacks();
}
static internal void Shutdown()
{
Native.SteamGameServer_Shutdown();
}
static internal HSteamUser GetHSteamUser()
{
return Native.SteamGameServer_GetHSteamUser();
}
static internal HSteamPipe GetHSteamPipe()
{
return Native.SteamGameServer_GetHSteamPipe();
}
}
}