Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamUser.cs
2020-01-10 14:42:38 -03:00

458 lines
20 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamUser : SteamInterface
{
public override string InterfaceName => "SteamUser020";
public override void InitInternals()
{
_GetHSteamUser = Marshal.GetDelegateForFunctionPointer<FGetHSteamUser>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_BLoggedOn = Marshal.GetDelegateForFunctionPointer<FBLoggedOn>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetSteamID = Marshal.GetDelegateForFunctionPointer<FGetSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_InitiateGameConnection = Marshal.GetDelegateForFunctionPointer<FInitiateGameConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_TerminateGameConnection = Marshal.GetDelegateForFunctionPointer<FTerminateGameConnection>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_TrackAppUsageEvent = Marshal.GetDelegateForFunctionPointer<FTrackAppUsageEvent>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetUserDataFolder = Marshal.GetDelegateForFunctionPointer<FGetUserDataFolder>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_StartVoiceRecording = Marshal.GetDelegateForFunctionPointer<FStartVoiceRecording>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_StopVoiceRecording = Marshal.GetDelegateForFunctionPointer<FStopVoiceRecording>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_GetAvailableVoice = Marshal.GetDelegateForFunctionPointer<FGetAvailableVoice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GetVoice = Marshal.GetDelegateForFunctionPointer<FGetVoice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_DecompressVoice = Marshal.GetDelegateForFunctionPointer<FDecompressVoice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetVoiceOptimalSampleRate = Marshal.GetDelegateForFunctionPointer<FGetVoiceOptimalSampleRate>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_GetAuthSessionTicket = Marshal.GetDelegateForFunctionPointer<FGetAuthSessionTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_BeginAuthSession = Marshal.GetDelegateForFunctionPointer<FBeginAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_EndAuthSession = Marshal.GetDelegateForFunctionPointer<FEndAuthSession>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_CancelAuthTicket = Marshal.GetDelegateForFunctionPointer<FCancelAuthTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_UserHasLicenseForApp = Marshal.GetDelegateForFunctionPointer<FUserHasLicenseForApp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_BIsBehindNAT = Marshal.GetDelegateForFunctionPointer<FBIsBehindNAT>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_AdvertiseGame = Marshal.GetDelegateForFunctionPointer<FAdvertiseGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_RequestEncryptedAppTicket = Marshal.GetDelegateForFunctionPointer<FRequestEncryptedAppTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetEncryptedAppTicket = Marshal.GetDelegateForFunctionPointer<FGetEncryptedAppTicket>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetGameBadgeLevel = Marshal.GetDelegateForFunctionPointer<FGetGameBadgeLevel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_GetPlayerSteamLevel = Marshal.GetDelegateForFunctionPointer<FGetPlayerSteamLevel>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_RequestStoreAuthURL = Marshal.GetDelegateForFunctionPointer<FRequestStoreAuthURL>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_BIsPhoneVerified = Marshal.GetDelegateForFunctionPointer<FBIsPhoneVerified>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_BIsTwoFactorEnabled = Marshal.GetDelegateForFunctionPointer<FBIsTwoFactorEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_BIsPhoneIdentifying = Marshal.GetDelegateForFunctionPointer<FBIsPhoneIdentifying>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_BIsPhoneRequiringVerification = Marshal.GetDelegateForFunctionPointer<FBIsPhoneRequiringVerification>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_GetMarketEligibility = Marshal.GetDelegateForFunctionPointer<FGetMarketEligibility>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
}
internal override void Shutdown()
{
base.Shutdown();
_GetHSteamUser = null;
_BLoggedOn = null;
_GetSteamID = null;
_InitiateGameConnection = null;
_TerminateGameConnection = null;
_TrackAppUsageEvent = null;
_GetUserDataFolder = null;
_StartVoiceRecording = null;
_StopVoiceRecording = null;
_GetAvailableVoice = null;
_GetVoice = null;
_DecompressVoice = null;
_GetVoiceOptimalSampleRate = null;
_GetAuthSessionTicket = null;
_BeginAuthSession = null;
_EndAuthSession = null;
_CancelAuthTicket = null;
_UserHasLicenseForApp = null;
_BIsBehindNAT = null;
_AdvertiseGame = null;
_RequestEncryptedAppTicket = null;
_GetEncryptedAppTicket = null;
_GetGameBadgeLevel = null;
_GetPlayerSteamLevel = null;
_RequestStoreAuthURL = null;
_BIsPhoneVerified = null;
_BIsTwoFactorEnabled = null;
_BIsPhoneIdentifying = null;
_BIsPhoneRequiringVerification = null;
_GetMarketEligibility = null;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HSteamUser FGetHSteamUser( IntPtr self );
private FGetHSteamUser _GetHSteamUser;
#endregion
internal HSteamUser GetHSteamUser()
{
var returnValue = _GetHSteamUser( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBLoggedOn( IntPtr self );
private FBLoggedOn _BLoggedOn;
#endregion
internal bool BLoggedOn()
{
var returnValue = _BLoggedOn( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetSteamID( IntPtr self, ref SteamId retVal );
#else
private delegate SteamId FGetSteamID( IntPtr self );
#endif
private FGetSteamID _GetSteamID;
#endregion
internal SteamId GetSteamID()
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetSteamID( Self, ref retVal );
return retVal;
#else
var returnValue = _GetSteamID( Self );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FInitiateGameConnection( IntPtr self, IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure );
private FInitiateGameConnection _InitiateGameConnection;
#endregion
internal int InitiateGameConnection( IntPtr pAuthBlob, int cbMaxAuthBlob, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer, [MarshalAs( UnmanagedType.U1 )] bool bSecure )
{
var returnValue = _InitiateGameConnection( Self, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTerminateGameConnection( IntPtr self, uint unIPServer, ushort usPortServer );
private FTerminateGameConnection _TerminateGameConnection;
#endregion
internal void TerminateGameConnection( uint unIPServer, ushort usPortServer )
{
_TerminateGameConnection( Self, unIPServer, usPortServer );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FTrackAppUsageEvent( IntPtr self, GameId gameID, int eAppUsageEvent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExtraInfo );
private FTrackAppUsageEvent _TrackAppUsageEvent;
#endregion
internal void TrackAppUsageEvent( GameId gameID, int eAppUsageEvent, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchExtraInfo )
{
_TrackAppUsageEvent( Self, gameID, eAppUsageEvent, pchExtraInfo );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserDataFolder( IntPtr self, IntPtr pchBuffer, int cubBuffer );
private FGetUserDataFolder _GetUserDataFolder;
#endregion
internal bool GetUserDataFolder( out string pchBuffer )
{
IntPtr mempchBuffer = Helpers.TakeMemory();
var returnValue = _GetUserDataFolder( Self, mempchBuffer, (1024 * 32) );
pchBuffer = Helpers.MemoryToString( mempchBuffer );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FStartVoiceRecording( IntPtr self );
private FStartVoiceRecording _StartVoiceRecording;
#endregion
internal void StartVoiceRecording()
{
_StartVoiceRecording( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FStopVoiceRecording( IntPtr self );
private FStopVoiceRecording _StopVoiceRecording;
#endregion
internal void StopVoiceRecording()
{
_StopVoiceRecording( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate VoiceResult FGetAvailableVoice( IntPtr self, ref uint pcbCompressed, ref uint pcbUncompressed_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated );
private FGetAvailableVoice _GetAvailableVoice;
#endregion
internal VoiceResult GetAvailableVoice( ref uint pcbCompressed, ref uint pcbUncompressed_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated )
{
var returnValue = _GetAvailableVoice( Self, ref pcbCompressed, ref pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate VoiceResult FGetVoice( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, [MarshalAs( UnmanagedType.U1 )] bool bWantUncompressed_Deprecated, IntPtr pUncompressedDestBuffer_Deprecated, uint cbUncompressedDestBufferSize_Deprecated, ref uint nUncompressBytesWritten_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated );
private FGetVoice _GetVoice;
#endregion
internal VoiceResult GetVoice( [MarshalAs( UnmanagedType.U1 )] bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, [MarshalAs( UnmanagedType.U1 )] bool bWantUncompressed_Deprecated, IntPtr pUncompressedDestBuffer_Deprecated, uint cbUncompressedDestBufferSize_Deprecated, ref uint nUncompressBytesWritten_Deprecated, uint nUncompressedVoiceDesiredSampleRate_Deprecated )
{
var returnValue = _GetVoice( Self, bWantCompressed, pDestBuffer, cbDestBufferSize, ref nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, ref nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate VoiceResult FDecompressVoice( IntPtr self, IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate );
private FDecompressVoice _DecompressVoice;
#endregion
internal VoiceResult DecompressVoice( IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate )
{
var returnValue = _DecompressVoice( Self, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, ref nBytesWritten, nDesiredSampleRate );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetVoiceOptimalSampleRate( IntPtr self );
private FGetVoiceOptimalSampleRate _GetVoiceOptimalSampleRate;
#endregion
internal uint GetVoiceOptimalSampleRate()
{
var returnValue = _GetVoiceOptimalSampleRate( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate HAuthTicket FGetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private FGetAuthSessionTicket _GetAuthSessionTicket;
#endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
{
var returnValue = _GetAuthSessionTicket( Self, pTicket, cbMaxTicket, ref pcbTicket );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate BeginAuthResult FBeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
private FBeginAuthSession _BeginAuthSession;
#endregion
internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
{
var returnValue = _BeginAuthSession( Self, pAuthTicket, cbAuthTicket, steamID );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FEndAuthSession( IntPtr self, SteamId steamID );
private FEndAuthSession _EndAuthSession;
#endregion
internal void EndAuthSession( SteamId steamID )
{
_EndAuthSession( Self, steamID );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FCancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
private FCancelAuthTicket _CancelAuthTicket;
#endregion
internal void CancelAuthTicket( HAuthTicket hAuthTicket )
{
_CancelAuthTicket( Self, hAuthTicket );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate UserHasLicenseForAppResult FUserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
private FUserHasLicenseForApp _UserHasLicenseForApp;
#endregion
internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID )
{
var returnValue = _UserHasLicenseForApp( Self, steamID, appID );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsBehindNAT( IntPtr self );
private FBIsBehindNAT _BIsBehindNAT;
#endregion
internal bool BIsBehindNAT()
{
var returnValue = _BIsBehindNAT( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAdvertiseGame( IntPtr self, SteamId steamIDGameServer, uint unIPServer, ushort usPortServer );
private FAdvertiseGame _AdvertiseGame;
#endregion
internal void AdvertiseGame( SteamId steamIDGameServer, uint unIPServer, ushort usPortServer )
{
_AdvertiseGame( Self, steamIDGameServer, unIPServer, usPortServer );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestEncryptedAppTicket( IntPtr self, IntPtr pDataToInclude, int cbDataToInclude );
private FRequestEncryptedAppTicket _RequestEncryptedAppTicket;
#endregion
internal async Task<EncryptedAppTicketResponse_t?> RequestEncryptedAppTicket( IntPtr pDataToInclude, int cbDataToInclude )
{
var returnValue = _RequestEncryptedAppTicket( Self, pDataToInclude, cbDataToInclude );
return await EncryptedAppTicketResponse_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetEncryptedAppTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private FGetEncryptedAppTicket _GetEncryptedAppTicket;
#endregion
internal bool GetEncryptedAppTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
{
var returnValue = _GetEncryptedAppTicket( Self, pTicket, cbMaxTicket, ref pcbTicket );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetGameBadgeLevel( IntPtr self, int nSeries, [MarshalAs( UnmanagedType.U1 )] bool bFoil );
private FGetGameBadgeLevel _GetGameBadgeLevel;
#endregion
internal int GetGameBadgeLevel( int nSeries, [MarshalAs( UnmanagedType.U1 )] bool bFoil )
{
var returnValue = _GetGameBadgeLevel( Self, nSeries, bFoil );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetPlayerSteamLevel( IntPtr self );
private FGetPlayerSteamLevel _GetPlayerSteamLevel;
#endregion
internal int GetPlayerSteamLevel()
{
var returnValue = _GetPlayerSteamLevel( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestStoreAuthURL( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRedirectURL );
private FRequestStoreAuthURL _RequestStoreAuthURL;
#endregion
internal async Task<StoreAuthURLResponse_t?> RequestStoreAuthURL( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRedirectURL )
{
var returnValue = _RequestStoreAuthURL( Self, pchRedirectURL );
return await StoreAuthURLResponse_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPhoneVerified( IntPtr self );
private FBIsPhoneVerified _BIsPhoneVerified;
#endregion
internal bool BIsPhoneVerified()
{
var returnValue = _BIsPhoneVerified( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsTwoFactorEnabled( IntPtr self );
private FBIsTwoFactorEnabled _BIsTwoFactorEnabled;
#endregion
internal bool BIsTwoFactorEnabled()
{
var returnValue = _BIsTwoFactorEnabled( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPhoneIdentifying( IntPtr self );
private FBIsPhoneIdentifying _BIsPhoneIdentifying;
#endregion
internal bool BIsPhoneIdentifying()
{
var returnValue = _BIsPhoneIdentifying( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPhoneRequiringVerification( IntPtr self );
private FBIsPhoneRequiringVerification _BIsPhoneRequiringVerification;
#endregion
internal bool BIsPhoneRequiringVerification()
{
var returnValue = _BIsPhoneRequiringVerification( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FGetMarketEligibility( IntPtr self );
private FGetMarketEligibility _GetMarketEligibility;
#endregion
internal async Task<MarketEligibilityResponse_t?> GetMarketEligibility()
{
var returnValue = _GetMarketEligibility( Self );
return await MarketEligibilityResponse_t.GetResultAsync( returnValue );
}
}
}