Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamMusic.cs
T
2020-01-10 14:42:38 -03:00

148 lines
4.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMusic : SteamInterface
{
public override string InterfaceName => "STEAMMUSIC_INTERFACE_VERSION001";
public override void InitInternals()
{
_BIsEnabled = Marshal.GetDelegateForFunctionPointer<FBIsEnabled>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_BIsPlaying = Marshal.GetDelegateForFunctionPointer<FBIsPlaying>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetPlaybackStatus = Marshal.GetDelegateForFunctionPointer<FGetPlaybackStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_Play = Marshal.GetDelegateForFunctionPointer<FPlay>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_Pause = Marshal.GetDelegateForFunctionPointer<FPause>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_PlayPrevious = Marshal.GetDelegateForFunctionPointer<FPlayPrevious>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_PlayNext = Marshal.GetDelegateForFunctionPointer<FPlayNext>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetVolume = Marshal.GetDelegateForFunctionPointer<FSetVolume>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_GetVolume = Marshal.GetDelegateForFunctionPointer<FGetVolume>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
}
internal override void Shutdown()
{
base.Shutdown();
_BIsEnabled = null;
_BIsPlaying = null;
_GetPlaybackStatus = null;
_Play = null;
_Pause = null;
_PlayPrevious = null;
_PlayNext = null;
_SetVolume = null;
_GetVolume = null;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsEnabled( IntPtr self );
private FBIsEnabled _BIsEnabled;
#endregion
internal bool BIsEnabled()
{
var returnValue = _BIsEnabled( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBIsPlaying( IntPtr self );
private FBIsPlaying _BIsPlaying;
#endregion
internal bool BIsPlaying()
{
var returnValue = _BIsPlaying( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate MusicStatus FGetPlaybackStatus( IntPtr self );
private FGetPlaybackStatus _GetPlaybackStatus;
#endregion
internal MusicStatus GetPlaybackStatus()
{
var returnValue = _GetPlaybackStatus( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPlay( IntPtr self );
private FPlay _Play;
#endregion
internal void Play()
{
_Play( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPause( IntPtr self );
private FPause _Pause;
#endregion
internal void Pause()
{
_Pause( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPlayPrevious( IntPtr self );
private FPlayPrevious _PlayPrevious;
#endregion
internal void PlayPrevious()
{
_PlayPrevious( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FPlayNext( IntPtr self );
private FPlayNext _PlayNext;
#endregion
internal void PlayNext()
{
_PlayNext( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetVolume( IntPtr self, float flVolume );
private FSetVolume _SetVolume;
#endregion
internal void SetVolume( float flVolume )
{
_SetVolume( Self, flVolume );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate float FGetVolume( IntPtr self );
private FGetVolume _GetVolume;
#endregion
internal float GetVolume()
{
var returnValue = _GetVolume( Self );
return returnValue;
}
}
}