Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmaking.cs
T
2020-01-10 14:42:38 -03:00

595 lines
28 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamMatchmaking : SteamInterface
{
public override string InterfaceName => "SteamMatchMaking009";
public override void InitInternals()
{
_GetFavoriteGameCount = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGameCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetFavoriteGame = Marshal.GetDelegateForFunctionPointer<FGetFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_AddFavoriteGame = Marshal.GetDelegateForFunctionPointer<FAddFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_RemoveFavoriteGame = Marshal.GetDelegateForFunctionPointer<FRemoveFavoriteGame>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_RequestLobbyList = Marshal.GetDelegateForFunctionPointer<FRequestLobbyList>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_AddRequestLobbyListStringFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListStringFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_AddRequestLobbyListNumericalFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNumericalFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_AddRequestLobbyListNearValueFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListNearValueFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_AddRequestLobbyListFilterSlotsAvailable = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListFilterSlotsAvailable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_AddRequestLobbyListDistanceFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListDistanceFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_AddRequestLobbyListResultCountFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListResultCountFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_AddRequestLobbyListCompatibleMembersFilter = Marshal.GetDelegateForFunctionPointer<FAddRequestLobbyListCompatibleMembersFilter>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_GetLobbyByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_CreateLobby = Marshal.GetDelegateForFunctionPointer<FCreateLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_JoinLobby = Marshal.GetDelegateForFunctionPointer<FJoinLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_LeaveLobby = Marshal.GetDelegateForFunctionPointer<FLeaveLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_InviteUserToLobby = Marshal.GetDelegateForFunctionPointer<FInviteUserToLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_GetNumLobbyMembers = Marshal.GetDelegateForFunctionPointer<FGetNumLobbyMembers>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_GetLobbyMemberByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_GetLobbyData = Marshal.GetDelegateForFunctionPointer<FGetLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_SetLobbyData = Marshal.GetDelegateForFunctionPointer<FSetLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetLobbyDataCount = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataCount>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetLobbyDataByIndex = Marshal.GetDelegateForFunctionPointer<FGetLobbyDataByIndex>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_DeleteLobbyData = Marshal.GetDelegateForFunctionPointer<FDeleteLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_GetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_SetLobbyMemberData = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_SendLobbyChatMsg = Marshal.GetDelegateForFunctionPointer<FSendLobbyChatMsg>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_GetLobbyChatEntry = Marshal.GetDelegateForFunctionPointer<FGetLobbyChatEntry>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_RequestLobbyData = Marshal.GetDelegateForFunctionPointer<FRequestLobbyData>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_SetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FSetLobbyGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_GetLobbyGameServer = Marshal.GetDelegateForFunctionPointer<FGetLobbyGameServer>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_SetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FSetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_GetLobbyMemberLimit = Marshal.GetDelegateForFunctionPointer<FGetLobbyMemberLimit>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
_SetLobbyType = Marshal.GetDelegateForFunctionPointer<FSetLobbyType>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
_SetLobbyJoinable = Marshal.GetDelegateForFunctionPointer<FSetLobbyJoinable>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
_GetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FGetLobbyOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
_SetLobbyOwner = Marshal.GetDelegateForFunctionPointer<FSetLobbyOwner>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
_SetLinkedLobby = Marshal.GetDelegateForFunctionPointer<FSetLinkedLobby>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 296 ) ) );
}
internal override void Shutdown()
{
base.Shutdown();
_GetFavoriteGameCount = null;
_GetFavoriteGame = null;
_AddFavoriteGame = null;
_RemoveFavoriteGame = null;
_RequestLobbyList = null;
_AddRequestLobbyListStringFilter = null;
_AddRequestLobbyListNumericalFilter = null;
_AddRequestLobbyListNearValueFilter = null;
_AddRequestLobbyListFilterSlotsAvailable = null;
_AddRequestLobbyListDistanceFilter = null;
_AddRequestLobbyListResultCountFilter = null;
_AddRequestLobbyListCompatibleMembersFilter = null;
_GetLobbyByIndex = null;
_CreateLobby = null;
_JoinLobby = null;
_LeaveLobby = null;
_InviteUserToLobby = null;
_GetNumLobbyMembers = null;
_GetLobbyMemberByIndex = null;
_GetLobbyData = null;
_SetLobbyData = null;
_GetLobbyDataCount = null;
_GetLobbyDataByIndex = null;
_DeleteLobbyData = null;
_GetLobbyMemberData = null;
_SetLobbyMemberData = null;
_SendLobbyChatMsg = null;
_GetLobbyChatEntry = null;
_RequestLobbyData = null;
_SetLobbyGameServer = null;
_GetLobbyGameServer = null;
_SetLobbyMemberLimit = null;
_GetLobbyMemberLimit = null;
_SetLobbyType = null;
_SetLobbyJoinable = null;
_GetLobbyOwner = null;
_SetLobbyOwner = null;
_SetLinkedLobby = null;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetFavoriteGameCount( IntPtr self );
private FGetFavoriteGameCount _GetFavoriteGameCount;
#endregion
internal int GetFavoriteGameCount()
{
var returnValue = _GetFavoriteGameCount( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
private FGetFavoriteGame _GetFavoriteGame;
#endregion
internal bool GetFavoriteGame( int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer )
{
var returnValue = _GetFavoriteGame( Self, iGame, ref pnAppID, ref pnIP, ref pnConnPort, ref pnQueryPort, ref punFlags, ref pRTime32LastPlayedOnServer );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FAddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
private FAddFavoriteGame _AddFavoriteGame;
#endregion
internal int AddFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer )
{
var returnValue = _AddFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
private FRemoveFavoriteGame _RemoveFavoriteGame;
#endregion
internal bool RemoveFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags )
{
var returnValue = _RemoveFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestLobbyList( IntPtr self );
private FRequestLobbyList _RequestLobbyList;
#endregion
internal async Task<LobbyMatchList_t?> RequestLobbyList()
{
var returnValue = _RequestLobbyList( Self );
return await LobbyMatchList_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListStringFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType );
private FAddRequestLobbyListStringFilter _AddRequestLobbyListStringFilter;
#endregion
internal void AddRequestLobbyListStringFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType )
{
_AddRequestLobbyListStringFilter( Self, pchKeyToMatch, pchValueToMatch, eComparisonType );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListNumericalFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
private FAddRequestLobbyListNumericalFilter _AddRequestLobbyListNumericalFilter;
#endregion
internal void AddRequestLobbyListNumericalFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType )
{
_AddRequestLobbyListNumericalFilter( Self, pchKeyToMatch, nValueToMatch, eComparisonType );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListNearValueFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo );
private FAddRequestLobbyListNearValueFilter _AddRequestLobbyListNearValueFilter;
#endregion
internal void AddRequestLobbyListNearValueFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo )
{
_AddRequestLobbyListNearValueFilter( Self, pchKeyToMatch, nValueToBeCloseTo );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
private FAddRequestLobbyListFilterSlotsAvailable _AddRequestLobbyListFilterSlotsAvailable;
#endregion
internal void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable )
{
_AddRequestLobbyListFilterSlotsAvailable( Self, nSlotsAvailable );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
private FAddRequestLobbyListDistanceFilter _AddRequestLobbyListDistanceFilter;
#endregion
internal void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter )
{
_AddRequestLobbyListDistanceFilter( Self, eLobbyDistanceFilter );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
private FAddRequestLobbyListResultCountFilter _AddRequestLobbyListResultCountFilter;
#endregion
internal void AddRequestLobbyListResultCountFilter( int cMaxResults )
{
_AddRequestLobbyListResultCountFilter( Self, cMaxResults );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FAddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
private FAddRequestLobbyListCompatibleMembersFilter _AddRequestLobbyListCompatibleMembersFilter;
#endregion
internal void AddRequestLobbyListCompatibleMembersFilter( SteamId steamIDLobby )
{
_AddRequestLobbyListCompatibleMembersFilter( Self, steamIDLobby );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetLobbyByIndex( IntPtr self, ref SteamId retVal, int iLobby );
#else
private delegate SteamId FGetLobbyByIndex( IntPtr self, int iLobby );
#endif
private FGetLobbyByIndex _GetLobbyByIndex;
#endregion
internal SteamId GetLobbyByIndex( int iLobby )
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetLobbyByIndex( Self, ref retVal, iLobby );
return retVal;
#else
var returnValue = _GetLobbyByIndex( Self, iLobby );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FCreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
private FCreateLobby _CreateLobby;
#endregion
internal async Task<LobbyCreated_t?> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
{
var returnValue = _CreateLobby( Self, eLobbyType, cMaxMembers );
return await LobbyCreated_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FJoinLobby( IntPtr self, SteamId steamIDLobby );
private FJoinLobby _JoinLobby;
#endregion
internal async Task<LobbyEnter_t?> JoinLobby( SteamId steamIDLobby )
{
var returnValue = _JoinLobby( Self, steamIDLobby );
return await LobbyEnter_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FLeaveLobby( IntPtr self, SteamId steamIDLobby );
private FLeaveLobby _LeaveLobby;
#endregion
internal void LeaveLobby( SteamId steamIDLobby )
{
_LeaveLobby( Self, steamIDLobby );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FInviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
private FInviteUserToLobby _InviteUserToLobby;
#endregion
internal bool InviteUserToLobby( SteamId steamIDLobby, SteamId steamIDInvitee )
{
var returnValue = _InviteUserToLobby( Self, steamIDLobby, steamIDInvitee );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
private FGetNumLobbyMembers _GetNumLobbyMembers;
#endregion
internal int GetNumLobbyMembers( SteamId steamIDLobby )
{
var returnValue = _GetNumLobbyMembers( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetLobbyMemberByIndex( IntPtr self, ref SteamId retVal, SteamId steamIDLobby, int iMember );
#else
private delegate SteamId FGetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
#endif
private FGetLobbyMemberByIndex _GetLobbyMemberByIndex;
#endregion
internal SteamId GetLobbyMemberByIndex( SteamId steamIDLobby, int iMember )
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetLobbyMemberByIndex( Self, ref retVal, steamIDLobby, iMember );
return retVal;
#else
var returnValue = _GetLobbyMemberByIndex( Self, steamIDLobby, iMember );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FGetLobbyData _GetLobbyData;
#endregion
internal string GetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
{
var returnValue = _GetLobbyData( Self, steamIDLobby, pchKey );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
private FSetLobbyData _SetLobbyData;
#endregion
internal bool SetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
var returnValue = _SetLobbyData( Self, steamIDLobby, pchKey, pchValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
private FGetLobbyDataCount _GetLobbyDataCount;
#endregion
internal int GetLobbyDataCount( SteamId steamIDLobby )
{
var returnValue = _GetLobbyDataCount( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
private FGetLobbyDataByIndex _GetLobbyDataByIndex;
#endregion
internal bool GetLobbyDataByIndex( SteamId steamIDLobby, int iLobbyData, out string pchKey, out string pchValue )
{
IntPtr mempchKey = Helpers.TakeMemory();
IntPtr mempchValue = Helpers.TakeMemory();
var returnValue = _GetLobbyDataByIndex( Self, steamIDLobby, iLobbyData, mempchKey, (1024 * 32), mempchValue, (1024 * 32) );
pchKey = Helpers.MemoryToString( mempchKey );
pchValue = Helpers.MemoryToString( mempchValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDeleteLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FDeleteLobbyData _DeleteLobbyData;
#endregion
internal bool DeleteLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
{
var returnValue = _DeleteLobbyData( Self, steamIDLobby, pchKey );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Utf8StringPointer FGetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
private FGetLobbyMemberData _GetLobbyMemberData;
#endregion
internal string GetLobbyMemberData( SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
{
var returnValue = _GetLobbyMemberData( Self, steamIDLobby, steamIDUser, pchKey );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetLobbyMemberData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
private FSetLobbyMemberData _SetLobbyMemberData;
#endregion
internal void SetLobbyMemberData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
_SetLobbyMemberData( Self, steamIDLobby, pchKey, pchValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
private FSendLobbyChatMsg _SendLobbyChatMsg;
#endregion
internal bool SendLobbyChatMsg( SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody )
{
var returnValue = _SendLobbyChatMsg( Self, steamIDLobby, pvMsgBody, cubMsgBody );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
private FGetLobbyChatEntry _GetLobbyChatEntry;
#endregion
internal int GetLobbyChatEntry( SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
{
var returnValue = _GetLobbyChatEntry( Self, steamIDLobby, iChatID, ref pSteamIDUser, pvData, cubData, ref peChatEntryType );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRequestLobbyData( IntPtr self, SteamId steamIDLobby );
private FRequestLobbyData _RequestLobbyData;
#endregion
internal bool RequestLobbyData( SteamId steamIDLobby )
{
var returnValue = _RequestLobbyData( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
private FSetLobbyGameServer _SetLobbyGameServer;
#endregion
internal void SetLobbyGameServer( SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer )
{
_SetLobbyGameServer( Self, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
private FGetLobbyGameServer _GetLobbyGameServer;
#endregion
internal bool GetLobbyGameServer( SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer )
{
var returnValue = _GetLobbyGameServer( Self, steamIDLobby, ref punGameServerIP, ref punGameServerPort, ref psteamIDGameServer );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
private FSetLobbyMemberLimit _SetLobbyMemberLimit;
#endregion
internal bool SetLobbyMemberLimit( SteamId steamIDLobby, int cMaxMembers )
{
var returnValue = _SetLobbyMemberLimit( Self, steamIDLobby, cMaxMembers );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate int FGetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
private FGetLobbyMemberLimit _GetLobbyMemberLimit;
#endregion
internal int GetLobbyMemberLimit( SteamId steamIDLobby )
{
var returnValue = _GetLobbyMemberLimit( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
private FSetLobbyType _SetLobbyType;
#endregion
internal bool SetLobbyType( SteamId steamIDLobby, LobbyType eLobbyType )
{
var returnValue = _SetLobbyType( Self, steamIDLobby, eLobbyType );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
private FSetLobbyJoinable _SetLobbyJoinable;
#endregion
internal bool SetLobbyJoinable( SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable )
{
var returnValue = _SetLobbyJoinable( Self, steamIDLobby, bLobbyJoinable );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
#if PLATFORM_WIN
private delegate void FGetLobbyOwner( IntPtr self, ref SteamId retVal, SteamId steamIDLobby );
#else
private delegate SteamId FGetLobbyOwner( IntPtr self, SteamId steamIDLobby );
#endif
private FGetLobbyOwner _GetLobbyOwner;
#endregion
internal SteamId GetLobbyOwner( SteamId steamIDLobby )
{
#if PLATFORM_WIN
var retVal = default( SteamId );
_GetLobbyOwner( Self, ref retVal, steamIDLobby );
return retVal;
#else
var returnValue = _GetLobbyOwner( Self, steamIDLobby );
return returnValue;
#endif
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
private FSetLobbyOwner _SetLobbyOwner;
#endregion
internal bool SetLobbyOwner( SteamId steamIDLobby, SteamId steamIDNewOwner )
{
var returnValue = _SetLobbyOwner( Self, steamIDLobby, steamIDNewOwner );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
private FSetLinkedLobby _SetLinkedLobby;
#endregion
internal bool SetLinkedLobby( SteamId steamIDLobby, SteamId steamIDLobbyDependent )
{
var returnValue = _SetLinkedLobby( Self, steamIDLobby, steamIDLobbyDependent );
return returnValue;
}
}
}