Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamInventory.cs
T
2020-01-10 14:42:38 -03:00

573 lines
29 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamInventory : SteamInterface
{
public override string InterfaceName => "STEAMINVENTORY_INTERFACE_V003";
public override void InitInternals()
{
_GetResultStatus = Marshal.GetDelegateForFunctionPointer<FGetResultStatus>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetResultItems = Marshal.GetDelegateForFunctionPointer<FGetResultItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetResultItemProperty = Marshal.GetDelegateForFunctionPointer<FGetResultItemProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetResultTimestamp = Marshal.GetDelegateForFunctionPointer<FGetResultTimestamp>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_CheckResultSteamID = Marshal.GetDelegateForFunctionPointer<FCheckResultSteamID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_DestroyResult = Marshal.GetDelegateForFunctionPointer<FDestroyResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_GetAllItems = Marshal.GetDelegateForFunctionPointer<FGetAllItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_GetItemsByID = Marshal.GetDelegateForFunctionPointer<FGetItemsByID>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_SerializeResult = Marshal.GetDelegateForFunctionPointer<FSerializeResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_DeserializeResult = Marshal.GetDelegateForFunctionPointer<FDeserializeResult>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
_GenerateItems = Marshal.GetDelegateForFunctionPointer<FGenerateItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 80 ) ) );
_GrantPromoItems = Marshal.GetDelegateForFunctionPointer<FGrantPromoItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 88 ) ) );
_AddPromoItem = Marshal.GetDelegateForFunctionPointer<FAddPromoItem>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 96 ) ) );
_AddPromoItems = Marshal.GetDelegateForFunctionPointer<FAddPromoItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 104 ) ) );
_ConsumeItem = Marshal.GetDelegateForFunctionPointer<FConsumeItem>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 112 ) ) );
_ExchangeItems = Marshal.GetDelegateForFunctionPointer<FExchangeItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 120 ) ) );
_TransferItemQuantity = Marshal.GetDelegateForFunctionPointer<FTransferItemQuantity>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 128 ) ) );
_SendItemDropHeartbeat = Marshal.GetDelegateForFunctionPointer<FSendItemDropHeartbeat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 136 ) ) );
_TriggerItemDrop = Marshal.GetDelegateForFunctionPointer<FTriggerItemDrop>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 144 ) ) );
_TradeItems = Marshal.GetDelegateForFunctionPointer<FTradeItems>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 152 ) ) );
_LoadItemDefinitions = Marshal.GetDelegateForFunctionPointer<FLoadItemDefinitions>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 160 ) ) );
_GetItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 168 ) ) );
_GetItemDefinitionProperty = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 176 ) ) );
_RequestEligiblePromoItemDefinitionsIDs = Marshal.GetDelegateForFunctionPointer<FRequestEligiblePromoItemDefinitionsIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 184 ) ) );
_GetEligiblePromoItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetEligiblePromoItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 192 ) ) );
_StartPurchase = Marshal.GetDelegateForFunctionPointer<FStartPurchase>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 200 ) ) );
_RequestPrices = Marshal.GetDelegateForFunctionPointer<FRequestPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 208 ) ) );
_GetNumItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetNumItemsWithPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 216 ) ) );
_GetItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetItemsWithPrices>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 224 ) ) );
_GetItemPrice = Marshal.GetDelegateForFunctionPointer<FGetItemPrice>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 232 ) ) );
_StartUpdateProperties = Marshal.GetDelegateForFunctionPointer<FStartUpdateProperties>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 240 ) ) );
_RemoveProperty = Marshal.GetDelegateForFunctionPointer<FRemoveProperty>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 248 ) ) );
_SetProperty1 = Marshal.GetDelegateForFunctionPointer<FSetProperty1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 256 ) ) );
_SetProperty2 = Marshal.GetDelegateForFunctionPointer<FSetProperty2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 264 ) ) );
_SetProperty3 = Marshal.GetDelegateForFunctionPointer<FSetProperty3>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 272 ) ) );
_SetProperty4 = Marshal.GetDelegateForFunctionPointer<FSetProperty4>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 280 ) ) );
_SubmitUpdateProperties = Marshal.GetDelegateForFunctionPointer<FSubmitUpdateProperties>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 288 ) ) );
}
internal override void Shutdown()
{
base.Shutdown();
_GetResultStatus = null;
_GetResultItems = null;
_GetResultItemProperty = null;
_GetResultTimestamp = null;
_CheckResultSteamID = null;
_DestroyResult = null;
_GetAllItems = null;
_GetItemsByID = null;
_SerializeResult = null;
_DeserializeResult = null;
_GenerateItems = null;
_GrantPromoItems = null;
_AddPromoItem = null;
_AddPromoItems = null;
_ConsumeItem = null;
_ExchangeItems = null;
_TransferItemQuantity = null;
_SendItemDropHeartbeat = null;
_TriggerItemDrop = null;
_TradeItems = null;
_LoadItemDefinitions = null;
_GetItemDefinitionIDs = null;
_GetItemDefinitionProperty = null;
_RequestEligiblePromoItemDefinitionsIDs = null;
_GetEligiblePromoItemDefinitionIDs = null;
_StartPurchase = null;
_RequestPrices = null;
_GetNumItemsWithPrices = null;
_GetItemsWithPrices = null;
_GetItemPrice = null;
_StartUpdateProperties = null;
_RemoveProperty = null;
_SetProperty1 = null;
_SetProperty2 = null;
_SetProperty3 = null;
_SetProperty4 = null;
_SubmitUpdateProperties = null;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate Result FGetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultStatus _GetResultStatus;
#endregion
internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultStatus( Self, resultHandle );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
private FGetResultItems _GetResultItems;
#endregion
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
{
var returnValue = _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetResultItemProperty _GetResultItemProperty;
#endregion
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
{
IntPtr mempchValueBuffer = Helpers.TakeMemory();
var returnValue = _GetResultItemProperty( Self, resultHandle, unItemIndex, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultTimestamp _GetResultTimestamp;
#endregion
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultTimestamp( Self, resultHandle );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FCheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
private FCheckResultSteamID _CheckResultSteamID;
#endregion
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
{
var returnValue = _CheckResultSteamID( Self, resultHandle, steamIDExpected );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FDestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
private FDestroyResult _DestroyResult;
#endregion
internal void DestroyResult( SteamInventoryResult_t resultHandle )
{
_DestroyResult( Self, resultHandle );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGetAllItems _GetAllItems;
#endregion
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GetAllItems( Self, ref pResultHandle );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
private FGetItemsByID _GetItemsByID;
#endregion
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
{
var returnValue = _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
private FSerializeResult _SerializeResult;
#endregion
internal bool SerializeResult( SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize )
{
var returnValue = _SerializeResult( Self, resultHandle, pOutBuffer, ref punOutBufferSize );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FDeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
private FDeserializeResult _DeserializeResult;
#endregion
internal bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE )
{
var returnValue = _DeserializeResult( Self, ref pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FGenerateItems _GenerateItems;
#endregion
internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
var returnValue = _GenerateItems( Self, ref pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGrantPromoItems _GrantPromoItems;
#endregion
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GrantPromoItems( Self, ref pResultHandle );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
private FAddPromoItem _AddPromoItem;
#endregion
internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef )
{
var returnValue = _AddPromoItem( Self, ref pResultHandle, itemDef );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FAddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
private FAddPromoItems _AddPromoItems;
#endregion
internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength )
{
var returnValue = _AddPromoItems( Self, ref pResultHandle, pArrayItemDefs, unArrayLength );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
private FConsumeItem _ConsumeItem;
#endregion
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
{
var returnValue = _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
private FExchangeItems _ExchangeItems;
#endregion
internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength )
{
var returnValue = _ExchangeItems( Self, ref pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
private FTransferItemQuantity _TransferItemQuantity;
#endregion
internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest )
{
var returnValue = _TransferItemQuantity( Self, ref pResultHandle, itemIdSource, unQuantity, itemIdDest );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate void FSendItemDropHeartbeat( IntPtr self );
private FSendItemDropHeartbeat _SendItemDropHeartbeat;
#endregion
internal void SendItemDropHeartbeat()
{
_SendItemDropHeartbeat( Self );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
private FTriggerItemDrop _TriggerItemDrop;
#endregion
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
{
var returnValue = _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FTradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
private FTradeItems _TradeItems;
#endregion
internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength )
{
var returnValue = _TradeItems( Self, ref pResultHandle, steamIDTradePartner, pArrayGive, pArrayGiveQuantity, nArrayGiveLength, pArrayGet, pArrayGetQuantity, nArrayGetLength );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FLoadItemDefinitions( IntPtr self );
private FLoadItemDefinitions _LoadItemDefinitions;
#endregion
internal bool LoadItemDefinitions()
{
var returnValue = _LoadItemDefinitions( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetItemDefinitionIDs _GetItemDefinitionIDs;
#endregion
internal bool GetItemDefinitionIDs( [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
{
var returnValue = _GetItemDefinitionIDs( Self, pItemDefIDs, ref punItemDefIDsArraySize );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetItemDefinitionProperty _GetItemDefinitionProperty;
#endregion
internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
{
IntPtr mempchValueBuffer = Helpers.TakeMemory();
var returnValue = _GetItemDefinitionProperty( Self, iDefinition, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
private FRequestEligiblePromoItemDefinitionsIDs _RequestEligiblePromoItemDefinitionsIDs;
#endregion
internal async Task<SteamInventoryEligiblePromoItemDefIDs_t?> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
{
var returnValue = _RequestEligiblePromoItemDefinitionsIDs( Self, steamID );
return await SteamInventoryEligiblePromoItemDefIDs_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetEligiblePromoItemDefinitionIDs _GetEligiblePromoItemDefinitionIDs;
#endregion
internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
{
var returnValue = _GetEligiblePromoItemDefinitionIDs( Self, steamID, pItemDefIDs, ref punItemDefIDsArraySize );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FStartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FStartPurchase _StartPurchase;
#endregion
internal async Task<SteamInventoryStartPurchaseResult_t?> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
var returnValue = _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength );
return await SteamInventoryStartPurchaseResult_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestPrices( IntPtr self );
private FRequestPrices _RequestPrices;
#endregion
internal async Task<SteamInventoryRequestPricesResult_t?> RequestPrices()
{
var returnValue = _RequestPrices( Self );
return await SteamInventoryRequestPricesResult_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate uint FGetNumItemsWithPrices( IntPtr self );
private FGetNumItemsWithPrices _GetNumItemsWithPrices;
#endregion
internal uint GetNumItemsWithPrices()
{
var returnValue = _GetNumItemsWithPrices( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
private FGetItemsWithPrices _GetItemsWithPrices;
#endregion
internal bool GetItemsWithPrices( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength )
{
var returnValue = _GetItemsWithPrices( Self, pArrayItemDefs, pCurrentPrices, pBasePrices, unArrayLength );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
private FGetItemPrice _GetItemPrice;
#endregion
internal bool GetItemPrice( InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice )
{
var returnValue = _GetItemPrice( Self, iDefinition, ref pCurrentPrice, ref pBasePrice );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamInventoryUpdateHandle_t FStartUpdateProperties( IntPtr self );
private FStartUpdateProperties _StartUpdateProperties;
#endregion
internal SteamInventoryUpdateHandle_t StartUpdateProperties()
{
var returnValue = _StartUpdateProperties( Self );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FRemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName );
private FRemoveProperty _RemoveProperty;
#endregion
internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName )
{
var returnValue = _RemoveProperty( Self, handle, nItemID, pchPropertyName );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty1( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue );
private FSetProperty1 _SetProperty1;
#endregion
internal bool SetProperty1( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue )
{
var returnValue = _SetProperty1( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty2( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
private FSetProperty2 _SetProperty2;
#endregion
internal bool SetProperty2( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _SetProperty2( Self, handle, nItemID, pchPropertyName, bValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty3( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue );
private FSetProperty3 _SetProperty3;
#endregion
internal bool SetProperty3( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue )
{
var returnValue = _SetProperty3( Self, handle, nItemID, pchPropertyName, nValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetProperty4( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue );
private FSetProperty4 _SetProperty4;
#endregion
internal bool SetProperty4( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue )
{
var returnValue = _SetProperty4( Self, handle, nItemID, pchPropertyName, flValue );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
private FSubmitUpdateProperties _SubmitUpdateProperties;
#endregion
internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _SubmitUpdateProperties( Self, handle, ref pResultHandle );
return returnValue;
}
}
}