Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamGameServerStats.cs
2020-01-10 14:42:38 -03:00

181 lines
8.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal class ISteamGameServerStats : SteamInterface
{
public override string InterfaceName => "SteamGameServerStats001";
public override void InitInternals()
{
_RequestUserStats = Marshal.GetDelegateForFunctionPointer<FRequestUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 0 ) ) );
_GetUserAchievement = Marshal.GetDelegateForFunctionPointer<FGetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 24 ) ) );
_UpdateUserAvgRateStat = Marshal.GetDelegateForFunctionPointer<FUpdateUserAvgRateStat>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 48 ) ) );
_SetUserAchievement = Marshal.GetDelegateForFunctionPointer<FSetUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 56 ) ) );
_ClearUserAchievement = Marshal.GetDelegateForFunctionPointer<FClearUserAchievement>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 64 ) ) );
_StoreUserStats = Marshal.GetDelegateForFunctionPointer<FStoreUserStats>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 72 ) ) );
#if PLATFORM_WIN
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
#else
_GetUserStat1 = Marshal.GetDelegateForFunctionPointer<FGetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 8 ) ) );
_GetUserStat2 = Marshal.GetDelegateForFunctionPointer<FGetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 16 ) ) );
_SetUserStat1 = Marshal.GetDelegateForFunctionPointer<FSetUserStat1>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 32 ) ) );
_SetUserStat2 = Marshal.GetDelegateForFunctionPointer<FSetUserStat2>( Marshal.ReadIntPtr( VTable, Platform.MemoryOffset( 40 ) ) );
#endif
}
internal override void Shutdown()
{
base.Shutdown();
_RequestUserStats = null;
_GetUserStat1 = null;
_GetUserStat2 = null;
_GetUserAchievement = null;
_SetUserStat1 = null;
_SetUserStat2 = null;
_UpdateUserAvgRateStat = null;
_SetUserAchievement = null;
_ClearUserAchievement = null;
_StoreUserStats = null;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FRequestUserStats( IntPtr self, SteamId steamIDUser );
private FRequestUserStats _RequestUserStats;
#endregion
internal async Task<GSStatsReceived_t?> RequestUserStats( SteamId steamIDUser )
{
var returnValue = _RequestUserStats( Self, steamIDUser );
return await GSStatsReceived_t.GetResultAsync( returnValue );
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData );
private FGetUserStat1 _GetUserStat1;
#endregion
internal bool GetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref int pData )
{
var returnValue = _GetUserStat1( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData );
private FGetUserStat2 _GetUserStat2;
#endregion
internal bool GetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, ref float pData )
{
var returnValue = _GetUserStat2( Self, steamIDUser, pchName, ref pData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FGetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
private FGetUserAchievement _GetUserAchievement;
#endregion
internal bool GetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
{
var returnValue = _GetUserAchievement( Self, steamIDUser, pchName, ref pbAchieved );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserStat1( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData );
private FSetUserStat1 _SetUserStat1;
#endregion
internal bool SetUserStat1( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, int nData )
{
var returnValue = _SetUserStat1( Self, steamIDUser, pchName, nData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserStat2( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData );
private FSetUserStat2 _SetUserStat2;
#endregion
internal bool SetUserStat2( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float fData )
{
var returnValue = _SetUserStat2( Self, steamIDUser, pchName, fData );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FUpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength );
private FUpdateUserAvgRateStat _UpdateUserAvgRateStat;
#endregion
internal bool UpdateUserAvgRateStat( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName, float flCountThisSession, double dSessionLength )
{
var returnValue = _UpdateUserAvgRateStat( Self, steamIDUser, pchName, flCountThisSession, dSessionLength );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSetUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FSetUserAchievement _SetUserAchievement;
#endregion
internal bool SetUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
{
var returnValue = _SetUserAchievement( Self, steamIDUser, pchName );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FClearUserAchievement( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName );
private FClearUserAchievement _ClearUserAchievement;
#endregion
internal bool ClearUserAchievement( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName )
{
var returnValue = _ClearUserAchievement( Self, steamIDUser, pchName );
return returnValue;
}
#region FunctionMeta
[UnmanagedFunctionPointer( Platform.MemberConvention )]
private delegate SteamAPICall_t FStoreUserStats( IntPtr self, SteamId steamIDUser );
private FStoreUserStats _StoreUserStats;
#endregion
internal async Task<GSStatsStored_t?> StoreUserStats( SteamId steamIDUser )
{
var returnValue = _StoreUserStats( Self, steamIDUser );
return await GSStatsStored_t.GetResultAsync( returnValue );
}
}
}