Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/MissionPrefab.cs
T
2020-03-27 15:22:59 -03:00

199 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
[Flags]
public enum MissionType
{
None = 0x0,
Salvage = 0x1,
Monster = 0x2,
Cargo = 0x4,
Combat = 0x8,
All = 0xf
}
partial class MissionPrefab
{
public static readonly List<MissionPrefab> List = new List<MissionPrefab>();
private static readonly Dictionary<MissionType, Type> missionClasses = new Dictionary<MissionType, Type>()
{
{ MissionType.Salvage, typeof(SalvageMission) },
{ MissionType.Monster, typeof(MonsterMission) },
{ MissionType.Cargo, typeof(CargoMission) },
{ MissionType.Combat, typeof(CombatMission) },
};
private readonly ConstructorInfo constructor;
public readonly MissionType Type;
public readonly bool MultiplayerOnly, SingleplayerOnly;
public readonly string Identifier;
public readonly string TextIdentifier;
public readonly string Name;
public readonly string Description;
public readonly string SuccessMessage;
public readonly string FailureMessage;
public readonly string SonarLabel;
public readonly string SonarIconIdentifier;
public readonly string AchievementIdentifier;
public readonly int Commonness;
public readonly int Reward;
public readonly List<string> Headers;
public readonly List<string> Messages;
//the mission can only be received when travelling from Pair.First to Pair.Second
public readonly List<Pair<string, string>> AllowedLocationTypes;
public readonly XElement ConfigElement;
public static void Init()
{
List.Clear();
var files = GameMain.Instance.GetFilesOfType(ContentType.Missions);
foreach (ContentFile file in files)
{
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
if (doc == null) { continue; }
bool allowOverride = false;
var mainElement = doc.Root;
if (mainElement.IsOverride())
{
allowOverride = true;
mainElement = mainElement.FirstElement();
}
foreach (XElement sourceElement in mainElement.Elements())
{
var element = sourceElement.IsOverride() ? sourceElement.FirstElement() : sourceElement;
var identifier = element.GetAttributeString("identifier", string.Empty);
var duplicate = List.Find(m => m.Identifier == identifier);
if (duplicate != null)
{
if (allowOverride || sourceElement.IsOverride())
{
DebugConsole.NewMessage($"Overriding a mission with the identifier '{identifier}' using the file '{file.Path}'", Color.Yellow);
List.Remove(duplicate);
}
else
{
DebugConsole.ThrowError($"Duplicate mission found with the identifier '{identifier}' in file '{file.Path}'! Add <override></override> tags as the parent of the mission definition to allow overriding.");
// TODO: Don't allow adding duplicates when the issue with multiple missions is solved.
//continue;
}
}
List.Add(new MissionPrefab(element));
}
}
}
public MissionPrefab(XElement element)
{
ConfigElement = element;
Identifier = element.GetAttributeString("identifier", "");
TextIdentifier = element.GetAttributeString("textidentifier", null) ?? Identifier;
Name = TextManager.Get("MissionName." + TextIdentifier, true) ?? element.GetAttributeString("name", "");
Description = TextManager.Get("MissionDescription." + TextIdentifier, true) ?? element.GetAttributeString("description", "");
Reward = element.GetAttributeInt("reward", 1);
Commonness = element.GetAttributeInt("commonness", 1);
SuccessMessage = TextManager.Get("MissionSuccess." + TextIdentifier, true) ?? element.GetAttributeString("successmessage", "Mission completed successfully");
FailureMessage = TextManager.Get("MissionFailure." + TextIdentifier, true) ?? "";
if (string.IsNullOrEmpty(FailureMessage) && TextManager.ContainsTag("missionfailed"))
{
FailureMessage = TextManager.Get("missionfailed", returnNull: true) ?? "";
}
if (string.IsNullOrEmpty(FailureMessage) && GameMain.Config.Language == "English")
{
FailureMessage = element.GetAttributeString("failuremessage", "");
}
SonarLabel = TextManager.Get("MissionSonarLabel." + TextIdentifier, true) ?? element.GetAttributeString("sonarlabel", "");
SonarIconIdentifier = element.GetAttributeString("sonaricon", "");
MultiplayerOnly = element.GetAttributeBool("multiplayeronly", false);
SingleplayerOnly = element.GetAttributeBool("singleplayeronly", false);
AchievementIdentifier = element.GetAttributeString("achievementidentifier", "");
Headers = new List<string>();
Messages = new List<string>();
AllowedLocationTypes = new List<Pair<string, string>>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "message":
int index = Messages.Count;
Headers.Add(TextManager.Get("MissionHeader" + index + "." + TextIdentifier, true) ?? subElement.GetAttributeString("header", ""));
Messages.Add(TextManager.Get("MissionMessage" + index + "." + TextIdentifier, true) ?? subElement.GetAttributeString("text", ""));
break;
case "locationtype":
AllowedLocationTypes.Add(new Pair<string, string>(
subElement.GetAttributeString("from", ""),
subElement.GetAttributeString("to", "")));
break;
}
}
string missionTypeName = element.GetAttributeString("type", "");
if (!Enum.TryParse(missionTypeName, out Type))
{
DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - \"" + missionTypeName + "\" is not a valid mission type.");
return;
}
if (Type == MissionType.None)
{
DebugConsole.ThrowError("Error in mission prefab \"" + Name + "\" - mission type cannot be none.");
return;
}
constructor = missionClasses[Type].GetConstructor(new[] { typeof(MissionPrefab), typeof(Location[]) });
InitProjSpecific(element);
}
partial void InitProjSpecific(XElement element);
public bool IsAllowed(Location from, Location to)
{
foreach (Pair<string, string> allowedLocationType in AllowedLocationTypes)
{
if (allowedLocationType.First.Equals("any", StringComparison.OrdinalIgnoreCase) ||
allowedLocationType.First.Equals(from.Type.Identifier, StringComparison.OrdinalIgnoreCase))
{
if (allowedLocationType.Second.Equals("any", StringComparison.OrdinalIgnoreCase) ||
allowedLocationType.Second.Equals(to.Type.Identifier, StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
}
return false;
}
public Mission Instantiate(Location[] locations)
{
return constructor?.Invoke(new object[] { this, locations }) as Mission;
}
}
}