Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/Mission.cs
T
2020-02-07 20:47:03 +02:00

30 lines
917 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
if (messageIndex < 0) { return; }
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon)
{
IconColor = Prefab.IconColor
};
}
public void ClientRead(IReadMessage msg)
{
State = msg.ReadInt16();
}
public abstract void ClientReadInitial(IReadMessage msg);
}
}