Files
LuaCsForBarotraumaEP/Subsurface/GUI/GUITickBox.cs
2015-05-25 01:04:03 +03:00

61 lines
1.8 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Subsurface
{
class GUITickBox : GUIComponent
{
GUIFrame box;
GUITextBlock text;
public delegate bool OnSelectedHandler(object obj);
public OnSelectedHandler OnSelected;
bool selected;
public GUITickBox(Rectangle rect, string label, Alignment alignment, GUIComponent parent)
{
if (parent != null)
parent.AddChild(this);
box = new GUIFrame(new Rectangle(rect.X, rect.Y, 30, 30), Color.LightGray, this);
text = new GUITextBlock(new Rectangle(rect.X + 40, rect.Y, 200, 30), label, Color.Transparent, Color.White, Alignment.Left | Alignment.CenterY, this);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (box.Rect.Contains(PlayerInput.GetMouseState.Position))
{
box.State = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
box.State = ComponentState.Selected;
if (PlayerInput.LeftButtonClicked())
{
selected = !selected;
if (OnSelected != null) OnSelected(this);
}
}
else
{
box.State = ComponentState.None;
}
}
public override void Draw(SpriteBatch spriteBatch)
{
DrawChildren(spriteBatch);
if (selected)
{
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 5, box.Rect.Y + 5, box.Rect.Width - 10, box.Rect.Height - 10), Color.Green * alpha, true);
}
}
}
}