Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/GUIProgressBar.cs
2021-12-03 13:31:10 -03:00

169 lines
6.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
namespace Barotrauma
{
public class GUIProgressBar : GUIComponent
{
private bool isHorizontal;
private readonly GUIFrame frame, slider;
private float barSize;
private readonly bool showFrame;
public delegate float ProgressGetterHandler();
public ProgressGetterHandler ProgressGetter;
public bool IsHorizontal
{
get { return isHorizontal; }
set { isHorizontal = value; }
}
public float BarSize
{
get { return barSize; }
set
{
if (!MathUtils.IsValid(value))
{
GameAnalyticsManager.AddErrorEventOnce(
"GUIProgressBar.BarSize_setter",
GameAnalyticsManager.ErrorSeverity.Error,
"Attempted to set the BarSize of a GUIProgressBar to an invalid value (" + value + ")\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
barSize = MathHelper.Clamp(value, 0.0f, 1.0f);
//UpdateRect();
}
}
public GUIProgressBar(RectTransform rectT, float barSize, Color? color = null, string style = "", bool showFrame = true) : base(style, rectT)
{
if (color.HasValue)
{
this.color = color.Value;
}
isHorizontal = (Rect.Width > Rect.Height);
frame = new GUIFrame(new RectTransform(Vector2.One, rectT));
GUI.Style.Apply(frame, "", this);
slider = new GUIFrame(new RectTransform(Vector2.One, rectT));
GUI.Style.Apply(slider, "Slider", this);
this.showFrame = showFrame;
this.barSize = barSize;
Enabled = true;
}
/// <summary>
/// Get the area the slider should be drawn inside
/// </summary>
/// <param name="fillAmount">0 = empty, 1 = full</param>
public Rectangle GetSliderRect(float fillAmount)
{
Rectangle sliderArea = new Rectangle(
frame.Rect.X + (int)style.Padding.X,
frame.Rect.Y + (int)style.Padding.Y,
(int)(frame.Rect.Width - style.Padding.X - style.Padding.Z),
(int)(frame.Rect.Height - style.Padding.Y - style.Padding.W));
Vector4 sliceBorderSizes = Vector4.Zero;
if (slider.sprites.ContainsKey(slider.State) && (slider.sprites[slider.State].First()?.Slice ?? false))
{
var slices = slider.sprites[slider.State].First().Slices;
sliceBorderSizes = new Vector4(slices[0].Width, slices[0].Height, slices[8].Width, slices[8].Height);
sliceBorderSizes *= slider.sprites[slider.State].First().GetSliceBorderScale(sliderArea.Size);
}
Rectangle sliderRect = IsHorizontal ?
new Rectangle(
sliderArea.X + (int)sliceBorderSizes.X,
sliderArea.Y,
(int)Math.Round((sliderArea.Width - sliceBorderSizes.X - sliceBorderSizes.Z) * fillAmount),
sliderArea.Height)
:
new Rectangle(
sliderArea.X,
(int)Math.Round(sliderArea.Bottom - (sliderArea.Height - sliceBorderSizes.Y - sliceBorderSizes.W) * fillAmount - sliceBorderSizes.W),
sliderArea.Width,
(int)Math.Round((sliderArea.Height - sliceBorderSizes.Y - sliceBorderSizes.W) * fillAmount));
sliderRect.Width = Math.Max(sliderRect.Width, 1);
sliderRect.Height = Math.Max(sliderRect.Height, 1);
return sliderRect;
}
protected override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) { return; }
if (ProgressGetter != null)
{
float newSize = MathHelper.Clamp(ProgressGetter(), 0.0f, 1.0f);
if (!MathUtils.IsValid(newSize))
{
GameAnalyticsManager.AddErrorEventOnce(
"GUIProgressBar.Draw:GetProgress",
GameAnalyticsManager.ErrorSeverity.Error,
"ProgressGetter of a GUIProgressBar (" + ProgressGetter.Target.ToString() + " - " + ProgressGetter.Method.ToString() + ") returned an invalid value (" + newSize + ")\n" + Environment.StackTrace.CleanupStackTrace());
}
else
{
BarSize = newSize;
}
}
var sliderRect = GetSliderRect(barSize);
slider.RectTransform.AbsoluteOffset = new Point((int)style.Padding.X, (int)style.Padding.Y);
slider.RectTransform.MaxSize = new Point(
(int)(Rect.Width - style.Padding.X + style.Padding.Z),
(int)(Rect.Height - style.Padding.Y + style.Padding.W));
frame.Visible = showFrame;
slider.Visible = BarSize > 0.0f;
if (showFrame)
{
if (AutoDraw)
{
frame.DrawAuto(spriteBatch);
}
else
{
frame.DrawManually(spriteBatch);
}
}
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
if (BarSize <= 1.0f)
{
spriteBatch.End();
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, sliderRect);
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
Color currColor = GetColor(State);
slider.Color = currColor;
if (AutoDraw)
{
slider.DrawAuto(spriteBatch);
}
else
{
slider.DrawManually(spriteBatch);
}
//hide the slider, we've already drawn it manually
frame.Visible = false;
slider.Visible = false;
if (BarSize <= 1.0f)
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
}
}
}
}