68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Barotrauma.Items.Components;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
class ItemInventory : Inventory
|
|
{
|
|
ItemContainer container;
|
|
|
|
public ItemInventory(Item owner, ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
|
|
: base(owner, capacity, centerPos, slotsPerRow)
|
|
{
|
|
this.container = container;
|
|
}
|
|
|
|
protected override void DropItem(Item item)
|
|
{
|
|
item.Drop();
|
|
if (item.body != null) item.body.Enabled = true;
|
|
item.SetTransform(container.Item.SimPosition, 0.0f);
|
|
}
|
|
|
|
public override int FindAllowedSlot(Item item)
|
|
{
|
|
for (int i = 0; i < capacity; i++)
|
|
{
|
|
//item is already in the inventory!
|
|
if (Items[i] == item) return -1;
|
|
}
|
|
|
|
if (!container.CanBeContained(item)) return -1;
|
|
|
|
for (int i = 0; i < capacity; i++)
|
|
{
|
|
if (Items[i] == null) return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public override bool CanBePut(Item item, int i)
|
|
{
|
|
if (i < 0 || i >= Items.Length) return false;
|
|
return (item!=null && Items[i]==null && container.CanBeContained(item));
|
|
}
|
|
|
|
public override bool TryPutItem(Item item, int i, bool createNetworkEvent)
|
|
{
|
|
bool wasPut = base.TryPutItem(item, i, createNetworkEvent);
|
|
|
|
if (wasPut)
|
|
{
|
|
foreach (Character c in Character.CharacterList)
|
|
{
|
|
if (!c.HasSelectedItem(item)) continue;
|
|
|
|
item.Unequip(c);
|
|
break;
|
|
}
|
|
//item.Container = container.Item;
|
|
container.IsActive = true;
|
|
}
|
|
return wasPut;
|
|
}
|
|
|
|
}
|
|
}
|