- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
118 lines
2.9 KiB
C#
118 lines
2.9 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Linq;
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namespace Barotrauma.Items.Components
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{
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class OxygenGenerator : Powered
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{
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PropertyTask powerUpTask;
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float powerDownTimer;
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bool running;
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private float generatedAmount;
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List<Vent> ventList;
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public bool IsRunning()
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{
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return (running && item.Condition>0.0f);
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}
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public float CurrFlow
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{
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get;
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private set;
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}
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[Editable, HasDefaultValue(100.0f, true)]
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public float GeneratedAmount
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{
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get { return generatedAmount; }
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set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); }
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}
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public OxygenGenerator(Item item, XElement element)
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: base(item, element)
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{
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IsActive = true;
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ventList = new List<Vent>();
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item.linkedTo.CollectionChanged += delegate { GetVents(); };
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}
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public override void Update(float deltaTime, Camera cam)
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{
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base.Update(deltaTime, cam);
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CurrFlow = 0.0f;
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currPowerConsumption = powerConsumption;
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if (item.CurrentHull == null) return;
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if (voltage < minVoltage)
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{
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powerDownTimer += deltaTime;
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running = false;
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if ((powerUpTask==null || powerUpTask.IsFinished) && powerDownTimer>5.0f)
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{
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powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Turn on the oxygen generator");
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}
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return;
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}
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else
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{
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powerDownTimer = 0.0f;
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}
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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running = true;
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CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount*100.0f;
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item.CurrentHull.Oxygen += CurrFlow * deltaTime;
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UpdateVents(CurrFlow);
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voltage = 0.0f;
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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{
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powerDownTimer += deltaTime;
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}
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private void GetVents()
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{
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ventList.Clear();
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foreach (MapEntity entity in item.linkedTo)
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{
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Item linkedItem = entity as Item;
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if (linkedItem == null) continue;
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Vent vent = linkedItem.GetComponent<Vent>();
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if (vent != null) ventList.Add(vent);
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}
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}
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private void UpdateVents(float deltaOxygen)
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{
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if (!ventList.Any()) return;
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deltaOxygen = deltaOxygen / ventList.Count;
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foreach (Vent v in ventList)
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{
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v.OxygenFlow = deltaOxygen;
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v.IsActive = true;
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}
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}
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}
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}
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