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9bd0706c4364271ba1defcdc098e27db820d73e4
LuaCsForBarotraumaEP/Barotrauma
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Joonas Rikkonen 9bd0706c43 (00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")
2019-05-03 13:53:05 +03:00
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BarotraumaClient
(00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")
2019-05-03 13:53:05 +03:00
BarotraumaServer
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
2019-05-03 13:45:41 +03:00
BarotraumaShared
(00eb16887) Workaround to missing location change texts: use texts that are meant for a different location type change but still fit (e.g. use "ruins.changeto.military" when an outpost becomes a military outpost, because the actual text is just "a military outpost has been established in x")
2019-05-03 13:53:05 +03:00
Launcher
2f107db...5202af9
2019-03-18 21:42:26 +02:00
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