Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/Texture2D.Web.cs
2019-06-25 16:00:44 +03:00

55 lines
1.7 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
namespace Microsoft.Xna.Framework.Graphics
{
public partial class Texture2D : Texture
{
private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
{
throw new NotImplementedException();
}
private void PlatformSetData<T>(int level, T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
private void PlatformSetData<T>(int level, int arraySlice, Rectangle rect, T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
private void PlatformGetData<T>(int level, int arraySlice, Rectangle rect, T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
private static Texture2D PlatformFromStream(GraphicsDevice graphicsDevice, Stream stream)
{
throw new NotImplementedException();
}
private void PlatformSaveAsJpeg(Stream stream, int width, int height)
{
throw new NotImplementedException();
}
private void PlatformSaveAsPng(Stream stream, int width, int height)
{
throw new NotImplementedException();
}
private void PlatformReload(Stream textureStream)
{
throw new NotImplementedException();
}
}
}