55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.IO;
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namespace Microsoft.Xna.Framework.Graphics
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{
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public partial class Texture2D : Texture
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{
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private void PlatformConstruct(int width, int height, bool mipmap, SurfaceFormat format, SurfaceType type, bool shared)
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{
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throw new NotImplementedException();
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}
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private void PlatformSetData<T>(int level, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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private void PlatformSetData<T>(int level, int arraySlice, Rectangle rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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private void PlatformGetData<T>(int level, int arraySlice, Rectangle rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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private static Texture2D PlatformFromStream(GraphicsDevice graphicsDevice, Stream stream)
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{
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throw new NotImplementedException();
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}
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private void PlatformSaveAsJpeg(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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private void PlatformSaveAsPng(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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private void PlatformReload(Stream textureStream)
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{
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throw new NotImplementedException();
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}
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}
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}
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