Files
LuaCsForBarotraumaEP/Subsurface/Characters/StatusEffect.cs

248 lines
8.3 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Subsurface
{
class StatusEffect
{
[Flags]
public enum TargetType
{
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget=32
}
private TargetType targetTypes;
private string[] targetNames;
public string[] propertyNames;
private object[] propertyEffects;
private bool disableDeltaTime;
private string[] onContainingNames;
public readonly ActionType type;
private Explosion explosion;
private Sound sound;
public TargetType Targets
{
get { return targetTypes; }
}
public string[] TargetNames
{
get { return targetNames; }
}
public string[] OnContainingNames
{
get { return onContainingNames; }
}
public static StatusEffect Load(XElement element)
{
if (element.Attribute("delay")!=null)
{
return new DelayedEffect(element);
}
else
{
return new StatusEffect(element);
}
}
protected StatusEffect(XElement element)
{
IEnumerable<XAttribute> attributes = element.Attributes();
List<XAttribute> propertyAttributes = new List<XAttribute>();
disableDeltaTime = ToolBox.GetAttributeBool(element, "disabledeltatime", false);
foreach (XAttribute attribute in attributes)
{
switch (attribute.Name.ToString())
{
case "type":
try
{
type = (ActionType)Enum.Parse(typeof(ActionType), attribute.Value, true);
}
catch
{
string[] split = attribute.Value.Split('=');
type = (ActionType)Enum.Parse(typeof(ActionType), split[0], true);
string[] containingNames = split[1].Split(',');
onContainingNames = new string[containingNames.Count()];
for (int i =0; i < containingNames.Count(); i++)
{
onContainingNames[i] = containingNames[i].Trim();
}
}
break;
case "target":
string[] Flags = attribute.Value.Split(',');
foreach (string s in Flags)
{
targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
}
break;
case "targetnames":
string[] names = attribute.Value.Split(',');
targetNames = new string[names.Count()];
for (int i=0; i < names.Count(); i++ )
{
targetNames[i] = names[i].Trim();
}
break;
case "sound":
sound = Sound.Load(attribute.Value.ToString());
break;
default:
propertyAttributes.Add(attribute);
break;
}
}
int count = propertyAttributes.Count();
propertyNames = new string[count];
propertyEffects = new object[count];
int n = 0;
foreach (XAttribute attribute in propertyAttributes)
{
propertyNames[n] = attribute.Name.ToString().ToLower();
propertyEffects[n] = ToolBox.GetAttributeObject(attribute);
n++;
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "explosion":
explosion = new Explosion(subElement);
break;
}
}
//oxygen = ToolBox.GetAttributeFloat(element, "oxygen", 0.0f);
//deteriorateOnActive = ToolBox.GetAttributeFloat(element, "deteriorateonactive", 0.0f);
//deteriorateOnUse = ToolBox.GetAttributeFloat(element, "deteriorateonuse", 0.0f);
}
//public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null)
//{
// if (this.type == type) Apply(deltaTime, character, item);
//}
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, IPropertyObject target)
{
if (targetNames == null && !targetNames.Contains(target.Name)) return;
List<IPropertyObject> targets = new List<IPropertyObject>();
targets.Add(target);
if (this.type == type) Apply(deltaTime, position, targets);
}
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (this.type == type) Apply(deltaTime, position, targets);
}
protected virtual void Apply(float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (explosion != null) explosion.Explode(position);
if (sound != null) sound.Play(1.0f, 1000.0f, position);
for (int i = 0; i < propertyNames.Count(); i++)
{
ObjectProperty property;
foreach (IPropertyObject target in targets)
{
if (targetNames!=null && !targetNames.Contains(target.Name)) continue;
if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
//protected virtual void Apply(float deltaTime, Character character, Item item)
//{
// if (explosion != null) explosion.Explode(item.SimPosition);
// if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
// for (int i = 0; i < propertyNames.Count(); i++)
// {
// ObjectProperty property;
// if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
// {
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
// if (item == null) continue;
// if (item.properties.TryGetValue(propertyNames[i], out property))
// {
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
// foreach (ItemComponent ic in item.components)
// {
// if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
// }
//}
protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
{
if (disableDeltaTime) deltaTime = 1.0f;
Type type = value.GetType();
if (type == typeof(float))
{
property.TrySetValue((float)property.GetValue() + (float)value * deltaTime);
}
else if (type == typeof(int))
{
property.TrySetValue((int)property.GetValue() + (int)value * deltaTime);
}
else if (type == typeof(bool))
{
property.TrySetValue((bool)value);
}
else if (type == typeof(string))
{
property.TrySetValue((string)value);
}
}
public static void UpdateAll(float deltaTime)
{
for (int i = DelayedEffect.List.Count-1; i>= 0; i--)
{
DelayedEffect.List[i].Update(deltaTime);
}
}
}
}