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LuaCsForBarotraumaEP
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9964923eba092eff2f38af9774ee638536c94655
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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History
Joonas Rikkonen
9964923eba
Fixed server writing invalid item network events incorrectly (NetBuffer.Position is the read position, not write position)
2018-07-30 10:46:52 +03:00
..
Components
Fixed another bug in DockingPort that caused entity ID mismatches. Even though the server sent the IDs of the CURRENT hulls and gap of the docking port, they are not necessarily created in the correct order during midround syncing and may end up replacing the ID of another entity or another entity spawned after them may cause their IDs to be replaced.
Closes
#530
2018-07-26 12:42:29 +03:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item.
Closes
#513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Fixed server writing invalid item network events incorrectly (NetBuffer.Position is the read position, not write position)
2018-07-30 10:46:52 +03:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity.
Closes
#321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00