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LuaCsForBarotraumaEP
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986862b23ee1cdf54fcb70c8aad398d975848016
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Joonas Rikkonen
847e10d4a2
Fixed wires not being dropped server-side when a player drops a connected wire without dragging it to their inventory first (or client-side when a host does so).
...
Closes
#96
2017-12-13 18:34:23 +02:00
..
Components
Fixed wires not being dropped server-side when a player drops a connected wire without dragging it to their inventory first (or client-side when a host does so).
2017-12-13 18:34:23 +02:00
CharacterInventory.cs
realised half way through that I don't even need a new action type, oops
2017-12-10 13:45:12 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Item.cs
I DID IT HOLY SHIT I GONE AND DONE IT
2017-12-10 15:56:34 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
MapEntityPrefabs are deserialized using SerializableProperty
2017-11-15 19:01:55 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00