Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmakingRulesResponse.cs
2023-10-02 16:43:54 +03:00

50 lines
1.7 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe class ISteamMatchmakingRulesResponse : SteamInterface
{
internal ISteamMatchmakingRulesResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded", CallingConvention = Platform.CC)]
private static extern void _RulesResponded( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
#endregion
internal void RulesResponded( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchRule, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
{
_RulesResponded( Self, pchRule, pchValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _RulesFailedToRespond( IntPtr self );
#endregion
internal void RulesFailedToRespond()
{
_RulesFailedToRespond( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete", CallingConvention = Platform.CC)]
private static extern void _RulesRefreshComplete( IntPtr self );
#endregion
internal void RulesRefreshComplete()
{
_RulesRefreshComplete( Self );
}
}
}