Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Fabricators/materials.xml
T
Regalis 97b3d8451c - Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00

97 lines
2.1 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Steel Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Uranium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.2,0.35,0.06,1.0"
canbepicked="true"
price="100">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Copper Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.78,0.55,0.2,1.0"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Polycarbonate Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.9,0.9,1.0,0.9"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Incendium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
canbepicked="true">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Fulgurium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="1.0,0.7,0.05,1.0"
canbepicked="true">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
</Items>