208 lines
9.8 KiB
XML
208 lines
9.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{008C0F83-E914-4966-9135-EA885059EDD8}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Barotrauma</RootNamespace>
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<AssemblyName>Barotrauma</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>0.1.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS;CLIENT</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
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<AllowedReferenceRelatedFileExtensions>
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<!-- Prevent default XML and PDB files copied to output in RELEASE.
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Only *.allowedextension files will be included, which doesn't exist in my case.
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-->
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.allowedextension
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</AllowedReferenceRelatedFileExtensions>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>
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</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Camera.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreature.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreatureManager.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreaturePrefab.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundSpriteManager.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundSpritePrefab.cs" />
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<Compile Include="Source\EventInput\EventInput.cs" />
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<Compile Include="Source\EventInput\KeyboardDispatcher.cs" />
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<Compile Include="Source\Fonts\ScalableFont.cs" />
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<Compile Include="Source\GameMain.cs" />
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<Compile Include="Source\GUI\ComponentStyle.cs" />
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<Compile Include="Source\GUI\GUI.cs" />
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<Compile Include="Source\GUI\GUIButton.cs" />
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<Compile Include="Source\GUI\GUIComponent.cs" />
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<Compile Include="Source\GUI\GUIDropDown.cs" />
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<Compile Include="Source\GUI\GUIFrame.cs" />
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<Compile Include="Source\GUI\GUIImage.cs" />
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<Compile Include="Source\GUI\GUIListBox.cs" />
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<Compile Include="Source\GUI\GUIMessage.cs" />
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<Compile Include="Source\GUI\GUIMessageBox.cs" />
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<Compile Include="Source\GUI\GUIProgressBar.cs" />
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<Compile Include="Source\GUI\GUIScrollBar.cs" />
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<Compile Include="Source\GUI\GUIStyle.cs" />
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<Compile Include="Source\GUI\GUITextBlock.cs" />
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<Compile Include="Source\GUI\GUITextBox.cs" />
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<Compile Include="Source\GUI\GUITickBox.cs" />
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<Compile Include="Source\GUI\LoadingScreen.cs" />
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<Compile Include="Source\Items\Item.cs" />
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<Compile Include="Source\Map\MapEntity.cs" />
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<Compile Include="Source\Map\MapEntityPrefab.cs" />
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<Compile Include="Source\Networking\GameClient.cs" />
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<Compile Include="Source\Particles\Particle.cs" />
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<Compile Include="Source\Particles\ParticleEmitter.cs" />
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<Compile Include="Source\Particles\ParticleManager.cs" />
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<Compile Include="Source\Particles\ParticlePrefab.cs" />
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<Compile Include="Source\PlayerInput.cs" />
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<Compile Include="Source\Program.cs" />
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<Compile Include="Source\Screens\BlurEffect.cs" />
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<Compile Include="Source\Screens\EditCharacterScreen.cs" />
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<Compile Include="Source\Screens\EditMapScreen.cs" />
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<Compile Include="Source\Screens\GameScreen.cs" />
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<Compile Include="Source\Screens\LobbyScreen.cs" />
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<Compile Include="Source\Screens\MainMenuScreen.cs" />
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<Compile Include="Source\Screens\NetLobbyScreen.cs" />
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<Compile Include="Source\Screens\Screen.cs" />
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<Compile Include="Source\Screens\ServerListScreen.cs" />
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<Compile Include="Source\Sounds\OggSound.cs" />
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<Compile Include="Source\Sounds\OggStream.cs" />
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<Compile Include="Source\Sounds\Sound.cs" />
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<Compile Include="Source\Sounds\SoundManager.cs" />
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<Compile Include="Source\Sounds\SoundPlayer.cs" />
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<Compile Include="Source\Sprite\Sprite.cs" />
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<Compile Include="Source\Sprite\SpriteSheet.cs" />
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<Compile Include="Source\Utils\TextureLoader.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\NVorbis.0.8.5.0\lib\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="RestSharp">
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<HintPath>..\packages\RestSharp.105.1.0\lib\net4\RestSharp.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.XML" />
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<Reference Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="freetype6.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="OpenAL32.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="wrap_oal.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
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<Visible>False</Visible>
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<ProductName>Windows Installer 4.5</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<ProjectReference Include="..\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
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<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project>
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<Name>Farseer Physics MonoGame</Name>
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</ProjectReference>
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<ProjectReference Include="..\Hyper.ComponentModel\Hyper.ComponentModel.csproj">
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<Project>{3b8f9edb-6e5e-450c-abc2-ec49075d0b50}</Project>
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<Name>Hyper.ComponentModel</Name>
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</ProjectReference>
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<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj">
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\SharpFont\Source\SharpFont\SharpFont.csproj">
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<Project>{c293db32-fa42-486d-b128-5a12522fae4e}</Project>
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<Name>SharpFont</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="..\BarotraumaShared\BarotraumaShared.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |