37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using Microsoft.Xna.Framework;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma.Abilities
|
|
{
|
|
class CharacterAbilityModifyStatToLevel : CharacterAbility
|
|
{
|
|
private readonly StatTypes statType;
|
|
private readonly float statPerLevel;
|
|
private readonly int maxLevel;
|
|
private float lastValue = 0f;
|
|
public override bool AllowClientSimulation => true;
|
|
|
|
public CharacterAbilityModifyStatToLevel(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
|
|
{
|
|
statType = CharacterAbilityGroup.ParseStatType(abilityElement.GetAttributeString("stattype", ""), CharacterTalent.DebugIdentifier);
|
|
statPerLevel = abilityElement.GetAttributeFloat("statperlevel", 0f);
|
|
maxLevel = abilityElement.GetAttributeInt("maxlevel", int.MaxValue);
|
|
}
|
|
|
|
protected override void VerifyState(bool conditionsMatched, float timeSinceLastUpdate)
|
|
{
|
|
Character.ChangeStat(statType, -lastValue);
|
|
if (conditionsMatched)
|
|
{
|
|
int level = MathHelper.Min(Character?.Info.GetCurrentLevel() ?? 0, maxLevel);
|
|
lastValue = statPerLevel * level;
|
|
Character.ChangeStat(statType, lastValue);
|
|
}
|
|
else
|
|
{
|
|
lastValue = 0f;
|
|
}
|
|
}
|
|
}
|
|
}
|