Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityModifyStatToFlooding.cs
T
2021-11-01 23:58:29 +09:00

36 lines
1.3 KiB
C#

using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityModifyStatToFlooding : CharacterAbility
{
private readonly StatTypes statType;
private readonly float maxValue;
private float lastValue = 0f;
public override bool AllowClientSimulation => true;
public CharacterAbilityModifyStatToFlooding(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
statType = CharacterAbilityGroup.ParseStatType(abilityElement.GetAttributeString("stattype", ""), CharacterTalent.DebugIdentifier);
maxValue = abilityElement.GetAttributeFloat("maxvalue", 0f);
}
protected override void VerifyState(bool conditionsMatched, float timeSinceLastUpdate)
{
Character.ChangeStat(statType, -lastValue);
if (conditionsMatched && Character.IsInFriendlySub)
{
float currentFloodPercentage = Character.Submarine.GetHulls(false).Average(h => h.WaterPercentage);
lastValue = currentFloodPercentage / 100f * maxValue;
Character.ChangeStat(statType, lastValue);
}
else
{
lastValue = 0f;
}
}
}
}