Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/Levels/Ruins/RuinGenerator.cs
2021-10-01 23:56:14 +09:00

16 lines
395 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.RuinGeneration
{
partial class Ruin
{
public void DebugDraw(SpriteBatch spriteBatch)
{
Rectangle drawRect = Area;
drawRect.Y = -drawRect.Y - Area.Height;
GUI.DrawRectangle(spriteBatch, drawRect, Color.Cyan, false, 0, 6);
}
}
}